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A Crunchy Take On Conan From Modiphius Entertainment
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<blockquote data-quote="DerKastellan" data-source="post: 7740696" data-attributes="member: 6902208"><p>How does that add more crunch, really? Conan 2d20 has also hit locations, but uses them differently (like with the sacrificing armor rules). Not having a damage point for rolling a 6 gives a different weight to weapon specialities but does not do much in terms of actual rules to evaluate. You've proven you're able to make a more optimal choice of weapon in that particular system by looking at it, but you haven't shown it is more crunchy. </p><p></p><p>More crunchy - more options for the player to consider. Conan 2d20 has plenty of those - more than Star Trek Adventures which is by default not as combat heavy. Now, if you could show that Mutant Chronicles has more combat rules than Conan 2d20 than this would come under the heading of "Correction" - unless you wanted to say "is just as crunchy" which would be fine with me, anyway. The different 2d20 games certainly show off how little variations can change the feel of a game.</p></blockquote><p></p>
[QUOTE="DerKastellan, post: 7740696, member: 6902208"] How does that add more crunch, really? Conan 2d20 has also hit locations, but uses them differently (like with the sacrificing armor rules). Not having a damage point for rolling a 6 gives a different weight to weapon specialities but does not do much in terms of actual rules to evaluate. You've proven you're able to make a more optimal choice of weapon in that particular system by looking at it, but you haven't shown it is more crunchy. More crunchy - more options for the player to consider. Conan 2d20 has plenty of those - more than Star Trek Adventures which is by default not as combat heavy. Now, if you could show that Mutant Chronicles has more combat rules than Conan 2d20 than this would come under the heading of "Correction" - unless you wanted to say "is just as crunchy" which would be fine with me, anyway. The different 2d20 games certainly show off how little variations can change the feel of a game. [/QUOTE]
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