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A Crunchy Take On Conan From Modiphius Entertainment
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<blockquote data-quote="Caliburn101" data-source="post: 7741239" data-attributes="member: 6802178"><p>Sorry, but every rules-point you make in support of you not liking the game is utterly wrong.</p><p></p><p>Firstly, the background generation system allows you to make a very high number of different characters everywhere on the spectrum between barbaric and civilised. You can have started as either one and your background steps can have moved you through to the other through interrelated steps which modify your stats, character's skills and talents appropriately to that change - and all before you first play the character.</p><p></p><p>Secondly, the improvised weapon rules are right there in the core book. Each weapon (whether improvised or not) has pros and cons and the rules on reach make this even more so. Both my groups players have a range of weapons on their characters and its the same with armour. Weapon breakage is dealt with in the Complications rules. It even uses the example of Conan's sword breaking in 'The Phoenix on the Sword' story right there in the flavour text as an illustration of how a Complication would work in-play right there in the core rulebook!</p><p></p><p>Weapon 'upgrades' as you put it are so vanishingly rare they might happen only once in a character's lifetime. There are only two options - enchantment (rare as rocking horse dung as it's S&S low fantasy) and Akbitanan steel, which is very expensive, rare and often a normal weapon made to look like it is the legendary steel of Akbitana - and it is hard to tell the difference, and there are rules covering all of that.</p><p></p><p>As many of these points are self-evident on a first read-through I find it odd that you have read the main rule book and then made so many fundamentally mistaken claims. You most definitely cannot have played it using the RAW to think it works the way you state, as it doesn't, whatsoever.</p><p></p><p>I am sorry you don't like the system. I cannot however feel that you have pre-judged it based on at the very best a skim-read of the highlights.</p><p></p><p>As I said, I will be running a game at Games Expo - if you are in the UK, head on over and allow me to show you how it actually plays. I am quite happy putting my money where my mouth is on this...</p><p></p><p>... you want it to <em>feel</em> like Conan? - try it, and perhaps consider that the R.E. Howard society think it is by a very long way the most authentic Conan rpg ever made, and those guys are pretty fanatical about the IP.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7741239, member: 6802178"] Sorry, but every rules-point you make in support of you not liking the game is utterly wrong. Firstly, the background generation system allows you to make a very high number of different characters everywhere on the spectrum between barbaric and civilised. You can have started as either one and your background steps can have moved you through to the other through interrelated steps which modify your stats, character's skills and talents appropriately to that change - and all before you first play the character. Secondly, the improvised weapon rules are right there in the core book. Each weapon (whether improvised or not) has pros and cons and the rules on reach make this even more so. Both my groups players have a range of weapons on their characters and its the same with armour. Weapon breakage is dealt with in the Complications rules. It even uses the example of Conan's sword breaking in 'The Phoenix on the Sword' story right there in the flavour text as an illustration of how a Complication would work in-play right there in the core rulebook! Weapon 'upgrades' as you put it are so vanishingly rare they might happen only once in a character's lifetime. There are only two options - enchantment (rare as rocking horse dung as it's S&S low fantasy) and Akbitanan steel, which is very expensive, rare and often a normal weapon made to look like it is the legendary steel of Akbitana - and it is hard to tell the difference, and there are rules covering all of that. As many of these points are self-evident on a first read-through I find it odd that you have read the main rule book and then made so many fundamentally mistaken claims. You most definitely cannot have played it using the RAW to think it works the way you state, as it doesn't, whatsoever. I am sorry you don't like the system. I cannot however feel that you have pre-judged it based on at the very best a skim-read of the highlights. As I said, I will be running a game at Games Expo - if you are in the UK, head on over and allow me to show you how it actually plays. I am quite happy putting my money where my mouth is on this... ... you want it to [I]feel[/I] like Conan? - try it, and perhaps consider that the R.E. Howard society think it is by a very long way the most authentic Conan rpg ever made, and those guys are pretty fanatical about the IP. [/QUOTE]
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