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A Crunchy Take On Conan From Modiphius Entertainment
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<blockquote data-quote="Guest 6801328" data-source="post: 7741527"><p>Actually, here's one more question for you that will both illustrate my point and, perhaps, persuade me that my view should be moderated:</p><p></p><p>When Conan was written, how much of the 2d20 system was changed. Not what new options or table entries were added, but what new rules were added, or old rules deleted? What would a veteran 2d20 player have to learn new?</p><p></p><p>For example, Momentum, Fortune, and Doom: were those concepts <em>added</em> to 2d20 for Conan, <em>renamed</em> for Conan, or did they already exist as-is? (Note: I'm not saying these are particularly Conan-esque or not, just giving examples of what I'm asking for.)</p><p></p><p>The Carousing section is <em>sort of</em> what I'm talking about. On the one hand it is very Conan-esque in how the phase represents the transitions from story to story. ("Conan then wandered south and worked in private equity for a while before he got bored and accidentally summoned an ancient god..."). The fact that an off-screen, in-between-adventure phase isn't a novel idea in no way detracts from it's value. </p><p></p><p>On the other hand, there isn't much in the way of iconic mechanics in Carousing. It's a whole bunch of explanatory text plus a table of colorful (yes, thematically appropriate) events. (I may have missed something...the book is currently packed away.)</p><p></p><p>I know you HATE the idea of forced weapon loss, and you may be right that it is a terrible idea, but just for illustrative purposes* imagine that whenever you took a Carousing phase, you randomly rolled to determine if you get to keep your weapon(s), and if not, what weapon you start the next phase with, with the table changing depending upon your location. Maybe you could expend some resource to keep a weapon you loved, or to re-roll from the list, etc. </p><p></p><p>I don't know if it's a GOOD idea, but it is an example of what I mean by mechanics, not just nomenclature, that are designed to support a specific setting.</p><p></p><p>So...back to my question: can you point me toward mechanics that were added/changed in 2d20 specifically for Conan? I'm sure there are (please please please tell me there are) but since I don't know what 2d20 looked like previously, I genuinely don't know which they are.</p><p></p><p><span style="font-size: 9px">*This suggestion is neither the one missing feature, nor a feature from a wish list. It is merely an illustrative example. It has not been thoroughly thought through or play tested. It might not work in practice. It may not be a novel idea, and apologies are extended to any game designer who previously thought of such a thing. No suggestion is implied that a GM cannot improvise a similar rule, or use a result from the existing table to accomplish something similar. No Picts have been killed in the creation of this idea (unfortunately).</span></p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7741527"] Actually, here's one more question for you that will both illustrate my point and, perhaps, persuade me that my view should be moderated: When Conan was written, how much of the 2d20 system was changed. Not what new options or table entries were added, but what new rules were added, or old rules deleted? What would a veteran 2d20 player have to learn new? For example, Momentum, Fortune, and Doom: were those concepts [I]added[/I] to 2d20 for Conan, [I]renamed[/I] for Conan, or did they already exist as-is? (Note: I'm not saying these are particularly Conan-esque or not, just giving examples of what I'm asking for.) The Carousing section is [I]sort of[/I] what I'm talking about. On the one hand it is very Conan-esque in how the phase represents the transitions from story to story. ("Conan then wandered south and worked in private equity for a while before he got bored and accidentally summoned an ancient god..."). The fact that an off-screen, in-between-adventure phase isn't a novel idea in no way detracts from it's value. On the other hand, there isn't much in the way of iconic mechanics in Carousing. It's a whole bunch of explanatory text plus a table of colorful (yes, thematically appropriate) events. (I may have missed something...the book is currently packed away.) I know you HATE the idea of forced weapon loss, and you may be right that it is a terrible idea, but just for illustrative purposes* imagine that whenever you took a Carousing phase, you randomly rolled to determine if you get to keep your weapon(s), and if not, what weapon you start the next phase with, with the table changing depending upon your location. Maybe you could expend some resource to keep a weapon you loved, or to re-roll from the list, etc. I don't know if it's a GOOD idea, but it is an example of what I mean by mechanics, not just nomenclature, that are designed to support a specific setting. So...back to my question: can you point me toward mechanics that were added/changed in 2d20 specifically for Conan? I'm sure there are (please please please tell me there are) but since I don't know what 2d20 looked like previously, I genuinely don't know which they are. [SIZE=1]*This suggestion is neither the one missing feature, nor a feature from a wish list. It is merely an illustrative example. It has not been thoroughly thought through or play tested. It might not work in practice. It may not be a novel idea, and apologies are extended to any game designer who previously thought of such a thing. No suggestion is implied that a GM cannot improvise a similar rule, or use a result from the existing table to accomplish something similar. No Picts have been killed in the creation of this idea (unfortunately).[/SIZE] [/QUOTE]
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