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A Crunchy Take On Conan From Modiphius Entertainment
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<blockquote data-quote="Caliburn101" data-source="post: 7741531" data-attributes="member: 6802178"><p>Anyway - back to the point of the thread for those of you rolling your eyes at the interim time wasting.</p><p></p><p>The game is good, and evocative, and whilst naturally not flawless, is the best iteration of Conan so far in rpg'land. THAT is an opinion by the way, not a fact, just to be doubly clear...</p><p></p><p>It is a shame that the 2d20 system gets such poor press from a vanishingly few overly vocal detractors who spend disproportionate amounts of time on large numbers of forums because they don't like the Doom mechanic in particular, metagame mechanics more generally or the fact that they think the 2d20 system was not specifically designed for Conan (it was originally developed for Mutant Chronicles, albeit adapted significantly from that to Conan).</p><p></p><p>I cannot recall seeing such criticisms of GURPS when it crowbarred it's own high fantasy spell system into it's sourcebook for Conan, or the Mongoose d20 hauled over the coals for, well, being an OGL d20 iteration...</p><p></p><p>I personally think attacks these smack of a crass false flag statement - trying to find a 'legitimate' way of criticising the Conan version of 2d20 for reasons other than the real reason it is disliked. They all say pretty much the same thing too, and boy, do they go on and on about it.</p><p></p><p>I can count on one hand the individuals putting so much effort into trying to burn it down, and it is that disproportionate effort I respond to online. I playtested the frack out of this game early on and very much from a 'try to break it' point of view, and have my criticisms certainly. But, overall it is pretty damn good, even though my personal taste doesn't run to meta-game tokens etc.</p><p></p><p>I don't go around singing it's praises much it has to be said - I comment on other people's threads now and again and try to debunk those blowing hot air about it clearly never having played, or having read half the book and acting like they digested the whole thing.</p><p></p><p>The OP isn't one of these I hasten to add, but they get some basic facts wrong, and that's a clear indication they reviewed it on a read-through with some mistakes, not any kind of significant playtest.</p><p></p><p>That's what the game needs, as, as I stated already, it's wordy, and sometimes clarity in explanation is lost in the verbage of the rules. That all drops out in play though, and like any game, the forums about it answer some of the kind of things people are not entirely clear on. Much like D&D or any other game...</p><p></p><p>Ultimately guys and gals - just try it yourself - use the free basic rules available or drop into someone else's game.</p><p></p><p>If you don't like it then - then of course it isn't for you. It may be you don't like meta-mechanics, or the crunchy bits, or you prefer a different flavour of fantasy. Maybe you like rules-lite (in which case you really should try Barbarians of Lemuria...).</p><p></p><p>All good reasons to move onto something else.</p><p></p><p>But if you want to run a game in the Hyborian Age because you like S&S, and you like it gritty, thematically spot-on and close to the source material, this is the best rpg so far to make that offering.</p><p></p><p>Don't take my word for that of course... you know that saying about the proof of the pudding...</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7741531, member: 6802178"] Anyway - back to the point of the thread for those of you rolling your eyes at the interim time wasting. The game is good, and evocative, and whilst naturally not flawless, is the best iteration of Conan so far in rpg'land. THAT is an opinion by the way, not a fact, just to be doubly clear... It is a shame that the 2d20 system gets such poor press from a vanishingly few overly vocal detractors who spend disproportionate amounts of time on large numbers of forums because they don't like the Doom mechanic in particular, metagame mechanics more generally or the fact that they think the 2d20 system was not specifically designed for Conan (it was originally developed for Mutant Chronicles, albeit adapted significantly from that to Conan). I cannot recall seeing such criticisms of GURPS when it crowbarred it's own high fantasy spell system into it's sourcebook for Conan, or the Mongoose d20 hauled over the coals for, well, being an OGL d20 iteration... I personally think attacks these smack of a crass false flag statement - trying to find a 'legitimate' way of criticising the Conan version of 2d20 for reasons other than the real reason it is disliked. They all say pretty much the same thing too, and boy, do they go on and on about it. I can count on one hand the individuals putting so much effort into trying to burn it down, and it is that disproportionate effort I respond to online. I playtested the frack out of this game early on and very much from a 'try to break it' point of view, and have my criticisms certainly. But, overall it is pretty damn good, even though my personal taste doesn't run to meta-game tokens etc. I don't go around singing it's praises much it has to be said - I comment on other people's threads now and again and try to debunk those blowing hot air about it clearly never having played, or having read half the book and acting like they digested the whole thing. The OP isn't one of these I hasten to add, but they get some basic facts wrong, and that's a clear indication they reviewed it on a read-through with some mistakes, not any kind of significant playtest. That's what the game needs, as, as I stated already, it's wordy, and sometimes clarity in explanation is lost in the verbage of the rules. That all drops out in play though, and like any game, the forums about it answer some of the kind of things people are not entirely clear on. Much like D&D or any other game... Ultimately guys and gals - just try it yourself - use the free basic rules available or drop into someone else's game. If you don't like it then - then of course it isn't for you. It may be you don't like meta-mechanics, or the crunchy bits, or you prefer a different flavour of fantasy. Maybe you like rules-lite (in which case you really should try Barbarians of Lemuria...). All good reasons to move onto something else. But if you want to run a game in the Hyborian Age because you like S&S, and you like it gritty, thematically spot-on and close to the source material, this is the best rpg so far to make that offering. Don't take my word for that of course... you know that saying about the proof of the pudding... [/QUOTE]
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