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a curiously overbalanced class, or the worst munchkin class ever in one of my games
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<blockquote data-quote="Piratecat" data-source="post: 1955573" data-attributes="member: 2"><p>Hmmm. The evidence seems to suggest that your buddy was using incorrect rules, you're accidentally exaggerating, or I misunderstood you when you said he was "10th ECL" - I'm not sure which. I'm assuming you mean 10th lvl including ECL.</p><p></p><p>Let's take a look at the class; you can find it most of the way down the page <a href="http://www.wizards.com/default.asp?x=dnd/iw/20030914a" target="_blank">right here.</a> He needed a +5 BAB to get into it, so if you folks were using the +1 ECL half-ogre then he'd qualify once he was a 6th lvl character (5th lvl barbarian.) That means he was a barbarian 5/warhulk 4, was using <em>mighty swing</em>, and had a BAB of +5 (so only one attack a round.) Alternatively, he was a bbn 6/war hulk 3, had two attacks a round at +6/+1, and <strong>didn't</strong> have access to <em>mighty swing</em>.</p><p></p><p></p><p>Either way, this guy is getting only one attack a round over three spaces: either at +5 BAB with mighty swing, or using a full round action to do a great swing at +6 BAB. Unless his ECL is 11th, he isn't swinging at every square around him no matter what.</p><p></p><p>I've thought of one other rules error that might have occurred. [hq]<em>Each successive square chosen must be adjacent to the previous square and have line of effect from that square. </em>[/hq] Trolls are large creatures that take up a 10' x 10' square. Since he can only hit three adjacent squares, at most he could only hit two trolls standing right next to one another.</p><p></p><p>I'm thinking it isn't accurate to call a class over-powered when there's a rules mis-call. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The moral of the story might be: never allow in rules you aren't familiar with.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1955573, member: 2"] Hmmm. The evidence seems to suggest that your buddy was using incorrect rules, you're accidentally exaggerating, or I misunderstood you when you said he was "10th ECL" - I'm not sure which. I'm assuming you mean 10th lvl including ECL. Let's take a look at the class; you can find it most of the way down the page [url=http://www.wizards.com/default.asp?x=dnd/iw/20030914a]right here.[/url] He needed a +5 BAB to get into it, so if you folks were using the +1 ECL half-ogre then he'd qualify once he was a 6th lvl character (5th lvl barbarian.) That means he was a barbarian 5/warhulk 4, was using [i]mighty swing[/i], and had a BAB of +5 (so only one attack a round.) Alternatively, he was a bbn 6/war hulk 3, had two attacks a round at +6/+1, and [b]didn't[/b] have access to [i]mighty swing[/i]. Either way, this guy is getting only one attack a round over three spaces: either at +5 BAB with mighty swing, or using a full round action to do a great swing at +6 BAB. Unless his ECL is 11th, he isn't swinging at every square around him no matter what. I've thought of one other rules error that might have occurred. [hq][i]Each successive square chosen must be adjacent to the previous square and have line of effect from that square. [/i][/hq] Trolls are large creatures that take up a 10' x 10' square. Since he can only hit three adjacent squares, at most he could only hit two trolls standing right next to one another. I'm thinking it isn't accurate to call a class over-powered when there's a rules mis-call. :) The moral of the story might be: never allow in rules you aren't familiar with. [/QUOTE]
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a curiously overbalanced class, or the worst munchkin class ever in one of my games
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