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A curse....Help for this imaginatively challenged DM?
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<blockquote data-quote="Shadowslayer" data-source="post: 5450769" data-attributes="member: 8400"><p>I planted the idea that there was a curse on this particular region of forest that is nearby to an elven settlement. (my own motivation for doing so was to simply explain why these particular elves hadn't and couldn't go there.... and needed the PCs help with some baddies that were holed up in that area)</p><p></p><p>Never really fleshed it out but more or less insinuated that it was due to a long ago feud between an Elf elder and the humans that were settled on that land way back when. The human basically made the curse so that any elf from that particular settlement that stepped foot within, would cause the ground within to erupt in undead and descend upon the elven settlement. The elves havent figured out how to remove it, because they can't go there, and over the years have just accepted that there's a certain forest they just have to stay the hell out of. (and from time to time, someone stumbles in there anyway and the elves have to deal with zombies every once in a while) That's as fleshed out as it got.</p><p></p><p>Of course, now the PCs want to find out how to lift the curse, and I have no idea what to do, or how to even get them the info they would need. I could make it as simple as "find the cursed stone of X and destroy it", but I wanted to do A: do something cooler than that and B: Have it be self contained and playable in a night or 2. (The adventure that took them into the woods has nothing to do with the curse storyline and the major story arc is something completely different) </p><p></p><p>But I can't think of anything. </p><p></p><p>Anyone wanna take a run at this? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 5450769, member: 8400"] I planted the idea that there was a curse on this particular region of forest that is nearby to an elven settlement. (my own motivation for doing so was to simply explain why these particular elves hadn't and couldn't go there.... and needed the PCs help with some baddies that were holed up in that area) Never really fleshed it out but more or less insinuated that it was due to a long ago feud between an Elf elder and the humans that were settled on that land way back when. The human basically made the curse so that any elf from that particular settlement that stepped foot within, would cause the ground within to erupt in undead and descend upon the elven settlement. The elves havent figured out how to remove it, because they can't go there, and over the years have just accepted that there's a certain forest they just have to stay the hell out of. (and from time to time, someone stumbles in there anyway and the elves have to deal with zombies every once in a while) That's as fleshed out as it got. Of course, now the PCs want to find out how to lift the curse, and I have no idea what to do, or how to even get them the info they would need. I could make it as simple as "find the cursed stone of X and destroy it", but I wanted to do A: do something cooler than that and B: Have it be self contained and playable in a night or 2. (The adventure that took them into the woods has nothing to do with the curse storyline and the major story arc is something completely different) But I can't think of anything. Anyone wanna take a run at this? :) [/QUOTE]
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