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A D&D 3.5 MMORPG
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2803174" data-attributes="member: 6390"><p>Looking at the complaints about the MMORPG leaping out of an alley and hacking the RPG industry to death with a pawn shop machete, I began thinking about a D&D MMORPG.</p><p></p><p>Remember the old NWN on AOL? It was pretty successful. A lot of fun (I played it for years, had an absolute blast) was had there.</p><p></p><p>The old SSI computer games had to be fantastic sellers. Remember those? Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, the Krynn series? They weren't MMORPG's, but they were great fun.</p><p></p><p>Now, Blizzard had such a hit with Warcraft for a big reason. They had an established audience, and cross platformed to catch another audience.</p><p></p><p>For Warcraft I & II to scooping up the gamers with WoW.</p><p></p><p>What is WoW? An evolving and ongoing game world. During my 10-day free trial, I must have spent HOURS just standing in the creek fishing because it amused me.</p><p></p><p>WotC has some VERY creative staff working. They need to hire a good software firm, and with a little bit of work, some innovation, they could seriously dominate the MMORPG market.</p><p></p><p>But Eberron ain't gonna do it.</p><p></p><p>Let us look at why Star Wars and Warcraft were so successful: They had an established world, with over a decade of players who were familiar with the world, for thier audience to pick up on.</p><p></p><p>Eberron doesn't have that. I know Eberron has it's fan base, but let's face it, it doesn't come close to Forgotten Realms or Greyhawk.</p><p></p><p>So why don't they create an FR MMORPG? You could even take a page from City of Villians/Heroes and seperate evil from good, with "adjoining" areas where there can PvP missions.</p><p></p><p>Players trying to rebuild the glory of Bane/Cyric (going head to head) while Heroes try to save Cormyr.</p><p></p><p>It's doable and would gather a HUGE audience.</p><p></p><p>With 3.5 mechanics, it's damn near video game coding already.</p><p></p><p>So why try to make tabletop RPG's compete with CRPG's? Why not INTERLOCK AND INTERSUPPORT THEM?</p><p></p><p>How many players would grab the FRCS, Monsters of FR, Magic of FR, Races, etc etc etc, just to give themselves that tiny bit of edge?</p><p></p><p>Instead of saying "OMG, CRPG's ARE KILLING TRPG'S!!!!" maybe some look should be taken at making a SUCCESSFUL MMORPG isntead of taking a risk that Eberron is a big enough lure and different enough to lure people away from WoW.</p><p></p><p>What would you like to see in an FR MMORPG?</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2803174, member: 6390"] Looking at the complaints about the MMORPG leaping out of an alley and hacking the RPG industry to death with a pawn shop machete, I began thinking about a D&D MMORPG. Remember the old NWN on AOL? It was pretty successful. A lot of fun (I played it for years, had an absolute blast) was had there. The old SSI computer games had to be fantastic sellers. Remember those? Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, the Krynn series? They weren't MMORPG's, but they were great fun. Now, Blizzard had such a hit with Warcraft for a big reason. They had an established audience, and cross platformed to catch another audience. For Warcraft I & II to scooping up the gamers with WoW. What is WoW? An evolving and ongoing game world. During my 10-day free trial, I must have spent HOURS just standing in the creek fishing because it amused me. WotC has some VERY creative staff working. They need to hire a good software firm, and with a little bit of work, some innovation, they could seriously dominate the MMORPG market. But Eberron ain't gonna do it. Let us look at why Star Wars and Warcraft were so successful: They had an established world, with over a decade of players who were familiar with the world, for thier audience to pick up on. Eberron doesn't have that. I know Eberron has it's fan base, but let's face it, it doesn't come close to Forgotten Realms or Greyhawk. So why don't they create an FR MMORPG? You could even take a page from City of Villians/Heroes and seperate evil from good, with "adjoining" areas where there can PvP missions. Players trying to rebuild the glory of Bane/Cyric (going head to head) while Heroes try to save Cormyr. It's doable and would gather a HUGE audience. With 3.5 mechanics, it's damn near video game coding already. So why try to make tabletop RPG's compete with CRPG's? Why not INTERLOCK AND INTERSUPPORT THEM? How many players would grab the FRCS, Monsters of FR, Magic of FR, Races, etc etc etc, just to give themselves that tiny bit of edge? Instead of saying "OMG, CRPG's ARE KILLING TRPG'S!!!!" maybe some look should be taken at making a SUCCESSFUL MMORPG isntead of taking a risk that Eberron is a big enough lure and different enough to lure people away from WoW. What would you like to see in an FR MMORPG? [/QUOTE]
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