Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A D&D 3.5 MMORPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2803328" data-attributes="member: 6390"><p>All right, we'll go with that.</p><p></p><p>The setting is irrelevant. Let's face it, with the material out there, we've got setting covered all we need to.</p><p></p><p></p><p>And that's what we'd need. A <em>really good game</em> with the D&D label on it, not a stinker that will stick in people's minds as being awful.</p><p></p><p></p><p>You can use:</p><ul> <li data-xf-list-type="ul">Class based guilds.</li> <li data-xf-list-type="ul">Alignment based guilds.</li> <li data-xf-list-type="ul">Diety based guilds.</li> <li data-xf-list-type="ul">Location based builds.</li> </ul><p>All of those on the server side. PC's can hear about it from:</p><p>A crier. A town guard. A tavern owner.</p><p></p><p>We add the CoH/V "contacts" into the mix, that'll help.</p><p></p><p>You can get missions from the guilds or contacts.</p><p></p><p>This is definately a necessity. Despite what people claim, politics, in a fantasy game, can make or break it.</p><p></p><p>You need villian factions, rival good guy groups, etc. You have to let player's feel they are making a difference in the world without ruining the experience for the rest of the players.</p><p></p><p>Speech, obviously.</p><p>Then emotes.</p><p>Trade items, money.</p><p>Team up.</p><p>Sidekick/exemplar one another.</p><p>Duels (when agreed upon)</p><p>Auctions.</p><p>With NPC's.</p><p>Swim/climb/etc. (Flying is a must. Trust me, if you've never done a nose dive and pulled up right before hitting the ground and weaved through city streets, you really should)</p><p></p><p>Levelling up. It's D&D, let's stick to the Core Rules.</p><p>BUT, we may need to bring back the old 2E "creating things == XP" bit.</p><p></p><p>Adventures. (IE: Door missions)</p><p>Exploration. (Gain XP for finding locations they've never seen)</p><p>Interact with NPC's, either for good or ill.</p><p>Advance the standing of thier Guild in Rankings. (The higher the guild ranking, the more of a price decrease for items bought through the above guilds. Player created guilds wouldn't gain all the benifits, or have to be handled slightly differently)</p><p>Create items.</p><p></p><p></p><p>The more I think about this, using the systems in place, much less the X-Box 360 or the PS-3, the more I can think of that can be done.</p><p></p><p></p><p>NeverWinter Nights 2 is already in production. If handled right, this could blow WoW clean out of the water.</p><p></p><p>If you added the ability to travel to 3rd Party servers (you'd need a script to check what you earned to prevent the "Plane of Magical Lewt!" syndrome) where there were community created areas/locations/adventures/dungeons, you'd have ever fragging modder out there shorting his box out with drool.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2803328, member: 6390"] All right, we'll go with that. The setting is irrelevant. Let's face it, with the material out there, we've got setting covered all we need to. And that's what we'd need. A [i]really good game[/i] with the D&D label on it, not a stinker that will stick in people's minds as being awful. You can use: [list]Class based guilds. [*]Alignment based guilds. [*]Diety based guilds. [*]Location based builds.[/list] All of those on the server side. PC's can hear about it from: A crier. A town guard. A tavern owner. We add the CoH/V "contacts" into the mix, that'll help. You can get missions from the guilds or contacts. This is definately a necessity. Despite what people claim, politics, in a fantasy game, can make or break it. You need villian factions, rival good guy groups, etc. You have to let player's feel they are making a difference in the world without ruining the experience for the rest of the players. Speech, obviously. Then emotes. Trade items, money. Team up. Sidekick/exemplar one another. Duels (when agreed upon) Auctions. With NPC's. Swim/climb/etc. (Flying is a must. Trust me, if you've never done a nose dive and pulled up right before hitting the ground and weaved through city streets, you really should) Levelling up. It's D&D, let's stick to the Core Rules. BUT, we may need to bring back the old 2E "creating things == XP" bit. Adventures. (IE: Door missions) Exploration. (Gain XP for finding locations they've never seen) Interact with NPC's, either for good or ill. Advance the standing of thier Guild in Rankings. (The higher the guild ranking, the more of a price decrease for items bought through the above guilds. Player created guilds wouldn't gain all the benifits, or have to be handled slightly differently) Create items. The more I think about this, using the systems in place, much less the X-Box 360 or the PS-3, the more I can think of that can be done. NeverWinter Nights 2 is already in production. If handled right, this could blow WoW clean out of the water. If you added the ability to travel to 3rd Party servers (you'd need a script to check what you earned to prevent the "Plane of Magical Lewt!" syndrome) where there were community created areas/locations/adventures/dungeons, you'd have ever fragging modder out there shorting his box out with drool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A D&D 3.5 MMORPG
Top