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A D&D 3.5 MMORPG
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<blockquote data-quote="DonTadow" data-source="post: 2804972" data-attributes="member: 22622"><p>If a game is going to be based off of something, it should be more like the product it is being based off of. Dungeons and dragons isa group adventuring tabletop game. Any product that uses the d&D name should incorporate these things. There is not too many dungeons and dragons campaigns that have ONE PC and ONE DM. If this ddo is truly going to stick to the flavor of dungeons and dragons it has to stray away from being a typical MMORPG and focus on To say that ddo shouldn't focus on group adventuring . Its so wierd to hear professional gamers talk about a game "not" being able to do something. As if the designers havn't imnputed ways to prevent people from waiting around on groups. There are ways in place to join a group in progress and many locales to find groups. </p><p></p><p>I agree they should have a good mix of static and adjusting dungeons, both of which are in the flavor of dungeons and dragons. It kind of leaves me speechless to hear die hard dungeons and dragons fans willing to pimp out their game so that is is more like a Warcraft or more like Everquest. </p><p></p><p>The innovatinos are meant to draw in those whom hate the typical mmorpg. What I"m saying is, if you don't like the style of the game, there are 15 other optional mmorpgs with soloing you can play. </p><p></p><p>It is my hopes that ddo is not for everyone. I really don't want DDO to be the MMORPG of the moment. i don't want it to be a typical MMORPG with the name dungeons and dragons slapped on to it (like they did Final Fantasy with the spirit within). Just as Elders Scroll found a niche in the RPG market (many didn't think the first one, ARena, would work) I want DDO to find the same niche.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2804972, member: 22622"] If a game is going to be based off of something, it should be more like the product it is being based off of. Dungeons and dragons isa group adventuring tabletop game. Any product that uses the d&D name should incorporate these things. There is not too many dungeons and dragons campaigns that have ONE PC and ONE DM. If this ddo is truly going to stick to the flavor of dungeons and dragons it has to stray away from being a typical MMORPG and focus on To say that ddo shouldn't focus on group adventuring . Its so wierd to hear professional gamers talk about a game "not" being able to do something. As if the designers havn't imnputed ways to prevent people from waiting around on groups. There are ways in place to join a group in progress and many locales to find groups. I agree they should have a good mix of static and adjusting dungeons, both of which are in the flavor of dungeons and dragons. It kind of leaves me speechless to hear die hard dungeons and dragons fans willing to pimp out their game so that is is more like a Warcraft or more like Everquest. The innovatinos are meant to draw in those whom hate the typical mmorpg. What I"m saying is, if you don't like the style of the game, there are 15 other optional mmorpgs with soloing you can play. It is my hopes that ddo is not for everyone. I really don't want DDO to be the MMORPG of the moment. i don't want it to be a typical MMORPG with the name dungeons and dragons slapped on to it (like they did Final Fantasy with the spirit within). Just as Elders Scroll found a niche in the RPG market (many didn't think the first one, ARena, would work) I want DDO to find the same niche. [/QUOTE]
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