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*TTRPGs General
A D&D 3.5 MMORPG
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<blockquote data-quote="BeauNiddle" data-source="post: 2805820" data-attributes="member: 836"><p>One of the thing many of you are underestimating is just how easy grouping is in this game. You are either in the city of stormreach or you are adventuring. This means all people looking for groups are already in the same area. Chances are they are in the same pub so finding a group isn't the half an hour task that most games make it. Since every quest is instanced and the instance entrances are in town getting to the quest is 2 minutes at most, not the multiple hours running through scenery that you've already seen. Also all the quests tell you before you start their length (short, medium, long, very long) so you know what you are letting yourself in for before you start. It is entirely possible to log on, find a group and complete a quest in half an hour.</p><p></p><p>There are also danger zones where you individually join and there are constant quests on going much like standard MMORPGs so if you just want to kill a few things you can (they have slightly more story than that but you get the idea).</p><p></p><p>Normally I dislike grouping in MMORPGs but DDO makes it actually viable.</p><p></p><p>The main problem with soloing is they then need to remove traps as you may not be a rogue. They need to drop the number of monsters as you may not be able to cast healing magic. They need to drop the power of the monsters as you may not be a combat master. And so pretty soon they have removed everything unique and interesting about the game and you just end up with another MMORPG like all the others.</p><p></p><p>Oh and DDO has built in voice chat since I remember some people asking about that a few posts back.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 2805820, member: 836"] One of the thing many of you are underestimating is just how easy grouping is in this game. You are either in the city of stormreach or you are adventuring. This means all people looking for groups are already in the same area. Chances are they are in the same pub so finding a group isn't the half an hour task that most games make it. Since every quest is instanced and the instance entrances are in town getting to the quest is 2 minutes at most, not the multiple hours running through scenery that you've already seen. Also all the quests tell you before you start their length (short, medium, long, very long) so you know what you are letting yourself in for before you start. It is entirely possible to log on, find a group and complete a quest in half an hour. There are also danger zones where you individually join and there are constant quests on going much like standard MMORPGs so if you just want to kill a few things you can (they have slightly more story than that but you get the idea). Normally I dislike grouping in MMORPGs but DDO makes it actually viable. The main problem with soloing is they then need to remove traps as you may not be a rogue. They need to drop the number of monsters as you may not be able to cast healing magic. They need to drop the power of the monsters as you may not be a combat master. And so pretty soon they have removed everything unique and interesting about the game and you just end up with another MMORPG like all the others. Oh and DDO has built in voice chat since I remember some people asking about that a few posts back. [/QUOTE]
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