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A D&D 3.5 MMORPG
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<blockquote data-quote="spiritkeeper" data-source="post: 2806456" data-attributes="member: 39898"><p><strong>Small servers</strong></p><p></p><p>I'm thinking like this, even in MMOG's where there are thousands of ppl and the chances of getting a grp in the initial release are substancially high and everyones all excited and spends mad hours signed on,but once several months pass by and you see new chars and everyone looking for different party members and the right grp build. Whats one to do when there are'nt that many ppl online and/or there are like mostly the same chars playing at one time. I see even on High capacity servers that to be an issue cause you cant find a grp even if you /search all, /lfg, like said earlier even in alpha/beta not everyone playing will want to grp or be a part of your experience. I just feel this will cause alot of problems since DDO will have small community servers and only a few ppl on at a time,how will this affect the social players vs the power gamers? Those that are on wont be doing the same things. I feel this will become more of a problem for DDO than it does for any other MMOG, and not really calling DDO a MMO cause it's not is your taking away the Massive it becomes ORPG. I think in my opinion that ppl will end up in the long run organizing there guilds and friends offline and only playing with that grp as they would in a PnP game. Correct me if im wrong but what are your views on this issue (Some insight would greatly be appreciated) but this worries me about DDO's future.</p></blockquote><p></p>
[QUOTE="spiritkeeper, post: 2806456, member: 39898"] [b]Small servers[/b] I'm thinking like this, even in MMOG's where there are thousands of ppl and the chances of getting a grp in the initial release are substancially high and everyones all excited and spends mad hours signed on,but once several months pass by and you see new chars and everyone looking for different party members and the right grp build. Whats one to do when there are'nt that many ppl online and/or there are like mostly the same chars playing at one time. I see even on High capacity servers that to be an issue cause you cant find a grp even if you /search all, /lfg, like said earlier even in alpha/beta not everyone playing will want to grp or be a part of your experience. I just feel this will cause alot of problems since DDO will have small community servers and only a few ppl on at a time,how will this affect the social players vs the power gamers? Those that are on wont be doing the same things. I feel this will become more of a problem for DDO than it does for any other MMOG, and not really calling DDO a MMO cause it's not is your taking away the Massive it becomes ORPG. I think in my opinion that ppl will end up in the long run organizing there guilds and friends offline and only playing with that grp as they would in a PnP game. Correct me if im wrong but what are your views on this issue (Some insight would greatly be appreciated) but this worries me about DDO's future. [/QUOTE]
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