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A D&D 3.5 MMORPG
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2806503" data-attributes="member: 15651"><p>Going back to the setting issue for a moment, here are my thoughts:</p><p></p><p>FR actually has too much material to make it a good MMORPG. There will inevitably be inconsistencies with written material which will make people complain. Stay away from FR.</p><p></p><p>Eberron, from what I have seen and heard on these boards and elsewhere, has polarized people. Most people love it or hate it. Why exclude the potential players who hate Eberron?</p><p></p><p>Greyhawk I wouldn't dare touch for an MMORPG. They people who love Greyhawk have done much work to make it their own. Dropping in someone else's idea about the world would be considered blasphemy.</p><p></p><p>If I were the one making the call, I would create a whole new setting for a D&D MMORPG - and then, just like with WoW, release campaign setting books to bring the game to your tabletop as well, thereby impacting the revenue stream of the parent game. If they released FR, do you think it would increase sales of the FR books? Probably not. Perhaps they might be hoping to do that with Eberron, but I think they missed the window. If that was the intent, they would have been better off releasing Eberron at about the same time as the MMORPG.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2806503, member: 15651"] Going back to the setting issue for a moment, here are my thoughts: FR actually has too much material to make it a good MMORPG. There will inevitably be inconsistencies with written material which will make people complain. Stay away from FR. Eberron, from what I have seen and heard on these boards and elsewhere, has polarized people. Most people love it or hate it. Why exclude the potential players who hate Eberron? Greyhawk I wouldn't dare touch for an MMORPG. They people who love Greyhawk have done much work to make it their own. Dropping in someone else's idea about the world would be considered blasphemy. If I were the one making the call, I would create a whole new setting for a D&D MMORPG - and then, just like with WoW, release campaign setting books to bring the game to your tabletop as well, thereby impacting the revenue stream of the parent game. If they released FR, do you think it would increase sales of the FR books? Probably not. Perhaps they might be hoping to do that with Eberron, but I think they missed the window. If that was the intent, they would have been better off releasing Eberron at about the same time as the MMORPG. [/QUOTE]
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