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<blockquote data-quote="Troll Wizard" data-source="post: 2806508" data-attributes="member: 17513"><p>Well you see that already, on a few occassions someone will drop out of a group to go play with a friend, brother or guild mate, but its pretty rare. The great majority are not in guilds. Despite the wipes and playing other alts, after 3 months you recognize names or name patterns of preferred players. Also since I tend to delete and try out new characters pretty often, I quite often meet new people just entering the game. The majority are good people (some better than others), there are always going to be a few bad apples and people with different play styles. Also I have noticed most recently that DDO has introduced a lot of totally new people to the online game experience.... I know that some people get frustrated guiding total newbies on how to use their keyboards to move/fight/cast spells etc. But I try to help, it brings new players for you to play with and increases their enjoyment if they don't stress out over the little stuff that you take for granted.</p><p></p><p>The most I have seen in our one beta world is about 600+ on one time and man was the city packed. Every tavern was full, even the various town squares and market areas were packed. Finding groups on those days is not a problem, on the other hand getting too many invites can be a hassle at times, even if you are not LFG.</p><p></p><p>Turbine has said that they would limit server population size to ~1,000, but has not said how many characters you get per server or how many total servers you will have access per account. I think that is where there may be a problem with a community of aging and therefore high-level PCs all on one server. On the other hand you don't have to group with people at the exact same level. Many groups (past the newbie area) have 1-2 levels of dffierence between party members, and I have seen as high as 4 levels of difference in character levels. Smaller server also allows you to get to know and recognize people by name and by their "naming" preference. Allowing you to remember that toon's player as someone you want or dont' want to adventure with. </p><p></p><p>Which is part of Turbine's intent to build a community feel to the game. For me I do see it, only one of my PnP D&D friend is in beta, but we play at different times, so I rarely see him. I have met lots of people in beta DDO and from the invites I seem to instantly get (without being LFG) people recognize my toon's name (friend's list). It's likewise with me, I say hello and greet people that I recognize as good fellow players. RL chit chat is not a big thing as the great majority are working adults with children so getting down to the business of playtesting (and questing) is a important thing for all of us.</p></blockquote><p></p>
[QUOTE="Troll Wizard, post: 2806508, member: 17513"] Well you see that already, on a few occassions someone will drop out of a group to go play with a friend, brother or guild mate, but its pretty rare. The great majority are not in guilds. Despite the wipes and playing other alts, after 3 months you recognize names or name patterns of preferred players. Also since I tend to delete and try out new characters pretty often, I quite often meet new people just entering the game. The majority are good people (some better than others), there are always going to be a few bad apples and people with different play styles. Also I have noticed most recently that DDO has introduced a lot of totally new people to the online game experience.... I know that some people get frustrated guiding total newbies on how to use their keyboards to move/fight/cast spells etc. But I try to help, it brings new players for you to play with and increases their enjoyment if they don't stress out over the little stuff that you take for granted. The most I have seen in our one beta world is about 600+ on one time and man was the city packed. Every tavern was full, even the various town squares and market areas were packed. Finding groups on those days is not a problem, on the other hand getting too many invites can be a hassle at times, even if you are not LFG. Turbine has said that they would limit server population size to ~1,000, but has not said how many characters you get per server or how many total servers you will have access per account. I think that is where there may be a problem with a community of aging and therefore high-level PCs all on one server. On the other hand you don't have to group with people at the exact same level. Many groups (past the newbie area) have 1-2 levels of dffierence between party members, and I have seen as high as 4 levels of difference in character levels. Smaller server also allows you to get to know and recognize people by name and by their "naming" preference. Allowing you to remember that toon's player as someone you want or dont' want to adventure with. Which is part of Turbine's intent to build a community feel to the game. For me I do see it, only one of my PnP D&D friend is in beta, but we play at different times, so I rarely see him. I have met lots of people in beta DDO and from the invites I seem to instantly get (without being LFG) people recognize my toon's name (friend's list). It's likewise with me, I say hello and greet people that I recognize as good fellow players. RL chit chat is not a big thing as the great majority are working adults with children so getting down to the business of playtesting (and questing) is a important thing for all of us. [/QUOTE]
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