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A D&D Shell: Live play remotely (Ideas/Help Request)
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<blockquote data-quote="Janx" data-source="post: 1820830" data-attributes="member: 8835"><p>Plus, check out GRIP. They used to advertise in Dragon magazine.</p><p></p><p>For myself, I used to use mIRC for online gaming and had built up a pile of scripts to automate character management. It worked alright.</p><p></p><p>I think you're pretty close to what people need:</p><p>a char sheet</p><p>interaction with the char sheet and the ongoing game (damage tracking, healing, attacks and skill usage rolls)</p><p>map and minis interface. DM should be able to prebuild or draw on the fly the current map and set everyone's starting location</p><p></p><p>System should be able to handle 'split' party such that the DM can watch multiple windows and respond as needed.</p><p></p><p>Turn based system in combat so the DM can control the pacing. The system would give a player X seconds to respond on their turn or "skip" them. The time-out would need to be a reasonable number (30 seconds to a minute of no action). System would not time-out the GM.</p><p></p><p>Also bear in mind the d20 license requirements expect that the code be readable, in order to ensure the rules are "open source" making it a pain to write an application.</p><p></p><p>Incorporating voice-chat makes it easier for people to use.</p><p></p><p>Stick with .NET, vb6 sucks. Preferably do it in C#.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1820830, member: 8835"] Plus, check out GRIP. They used to advertise in Dragon magazine. For myself, I used to use mIRC for online gaming and had built up a pile of scripts to automate character management. It worked alright. I think you're pretty close to what people need: a char sheet interaction with the char sheet and the ongoing game (damage tracking, healing, attacks and skill usage rolls) map and minis interface. DM should be able to prebuild or draw on the fly the current map and set everyone's starting location System should be able to handle 'split' party such that the DM can watch multiple windows and respond as needed. Turn based system in combat so the DM can control the pacing. The system would give a player X seconds to respond on their turn or "skip" them. The time-out would need to be a reasonable number (30 seconds to a minute of no action). System would not time-out the GM. Also bear in mind the d20 license requirements expect that the code be readable, in order to ensure the rules are "open source" making it a pain to write an application. Incorporating voice-chat makes it easier for people to use. Stick with .NET, vb6 sucks. Preferably do it in C#. Janx [/QUOTE]
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