Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
A D&D Swashbuckler Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 9661466" data-attributes="member: 2629"><p>I want my Swashbuckler with Beef Tallow Onion Rings. </p><p></p><p>On a serious note: Swashbucklers, to me, should be dexterity based melee characters that do not utilize magic, but still manipulate their foes. They should have abilities that give them high battlefield mobility, controller style battle tricks that allow them to manipulate enemies (both physically and intellectually/emotionally), and they should be able to land powerful killing blows once they've 'played' with their foe.</p><p></p><p>The mechanics I would use:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Lightly armored.</li> <li data-xf-list-type="ul">Proficiency with Simple weapons, ranged weapons, and Finesse Martial Weapons.</li> <li data-xf-list-type="ul">Movement speed similar to monk. </li> <li data-xf-list-type="ul">Ignore difficult terrain and/or gain the ability to use it as a tool against enemies. </li> <li data-xf-list-type="ul">Multi-attack, but 1 extra attack as a bonus action if they have one hand empty (no shield, no dual wield). </li> <li data-xf-list-type="ul">They'd get a series of bonus action abilities at level 2 that allow them to manipulate battlefields (create difficult terrain, make areas slippery like a small area grease spell, throw up a cape to block line of sight until the start of their next turn, etc...)</li> <li data-xf-list-type="ul">They would get Duelist Damage: When you damage a foe with a finesse weapon, track the total damage you deal to that target until such time as you damage another creature, or you end your turn without making a melee attack against that target. If you hit the target with any attack when they have less hp remaining than the total you have tracked as Duelist Damage, kill them. [This is similar to dealing double damage, but you need to get in one more blow to finish them off - and allows you to kill them with an attack that has no business being a finishing blow - like punching them.] </li> <li data-xf-list-type="ul">We'd have subclasses that focus on emotionally manipulating foes (goad them to attack, intimidate them into being frightened, trick them into attacking allies, etc...) , on using terrain to your advantage (use a whip/rope to swing from location to location, kick chairs at enemies, trip, disarm, etc...), and on using your allies as props/tools/guards (which would allow you to reposition allies, give them bonuses, parry attacks against them, etc...)</li> <li data-xf-list-type="ul">They would have supernatural charm allowing them to charm, frighten, trick and confuse others (in and out of combat). These abilities would work like invocations (you'd pick them every X levels) and would include things like animal friendship, frighten enemies unless they save if they see you score a critical hit, charm non-hostile creatures without spending a resource if you can communicate with them, opponents are tricked into attacking adjacent allies if they miss you on the first attack they make against you in combat, etc..</li> <li data-xf-list-type="ul">Their capstone ability would allow them to counter high level monster abilities through guile and manipulation: Negating legendary actions, redirecting cones and line abilities, etc....</li> </ul></blockquote><p></p>
[QUOTE="jgsugden, post: 9661466, member: 2629"] I want my Swashbuckler with Beef Tallow Onion Rings. On a serious note: Swashbucklers, to me, should be dexterity based melee characters that do not utilize magic, but still manipulate their foes. They should have abilities that give them high battlefield mobility, controller style battle tricks that allow them to manipulate enemies (both physically and intellectually/emotionally), and they should be able to land powerful killing blows once they've 'played' with their foe. The mechanics I would use: [LIST] [*]Lightly armored. [*]Proficiency with Simple weapons, ranged weapons, and Finesse Martial Weapons. [*]Movement speed similar to monk. [*]Ignore difficult terrain and/or gain the ability to use it as a tool against enemies. [*]Multi-attack, but 1 extra attack as a bonus action if they have one hand empty (no shield, no dual wield). [*]They'd get a series of bonus action abilities at level 2 that allow them to manipulate battlefields (create difficult terrain, make areas slippery like a small area grease spell, throw up a cape to block line of sight until the start of their next turn, etc...) [*]They would get Duelist Damage: When you damage a foe with a finesse weapon, track the total damage you deal to that target until such time as you damage another creature, or you end your turn without making a melee attack against that target. If you hit the target with any attack when they have less hp remaining than the total you have tracked as Duelist Damage, kill them. [This is similar to dealing double damage, but you need to get in one more blow to finish them off - and allows you to kill them with an attack that has no business being a finishing blow - like punching them.] [*]We'd have subclasses that focus on emotionally manipulating foes (goad them to attack, intimidate them into being frightened, trick them into attacking allies, etc...) , on using terrain to your advantage (use a whip/rope to swing from location to location, kick chairs at enemies, trip, disarm, etc...), and on using your allies as props/tools/guards (which would allow you to reposition allies, give them bonuses, parry attacks against them, etc...) [*]They would have supernatural charm allowing them to charm, frighten, trick and confuse others (in and out of combat). These abilities would work like invocations (you'd pick them every X levels) and would include things like animal friendship, frighten enemies unless they save if they see you score a critical hit, charm non-hostile creatures without spending a resource if you can communicate with them, opponents are tricked into attacking adjacent allies if they miss you on the first attack they make against you in combat, etc.. [*]Their capstone ability would allow them to counter high level monster abilities through guile and manipulation: Negating legendary actions, redirecting cones and line abilities, etc.... [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A D&D Swashbuckler Class
Top