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A D&D Swashbuckler Class
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<blockquote data-quote="Kurotowa" data-source="post: 9661473" data-attributes="member: 27957"><p>I always end up having the same problem with Swashbuckler classes as I do Witches. Both are incredibly broad narrative categories, and not only does a self-labeled class have to narrow it down to an unsatisfying limited offering, but I could probably build six different PCs using existing classes and different approaches and informally use the same label.</p><p></p><p>The successful classes are the ones that used a specific character as their seed inspiration; Conan, Aragorn, the Grey Mouser, Holger Carlsen. (Yes, you don't know the last one by name, but he's the original Paladin.) It's a lot harder to distil an entire genre into a single class. Especially when the genre is decades old and has multiple divergent periods.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9661473, member: 27957"] I always end up having the same problem with Swashbuckler classes as I do Witches. Both are incredibly broad narrative categories, and not only does a self-labeled class have to narrow it down to an unsatisfying limited offering, but I could probably build six different PCs using existing classes and different approaches and informally use the same label. The successful classes are the ones that used a specific character as their seed inspiration; Conan, Aragorn, the Grey Mouser, Holger Carlsen. (Yes, you don't know the last one by name, but he's the original Paladin.) It's a lot harder to distil an entire genre into a single class. Especially when the genre is decades old and has multiple divergent periods. [/QUOTE]
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A D&D Swashbuckler Class
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