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A d12 system I "made" in 3 days
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<blockquote data-quote="GMMichael" data-source="post: 9037875" data-attributes="member: 6685730"><p>I'd play it on a Saturday. Yes, one page for an RPG is hard! Some thoughts:</p><p></p><p>A basic RPG idea is: what is a roll, and why am I doing it? Your game hand waives a lot of that (or takes D&D defaults) by jumping to "checks are made on a d12."</p><p></p><p>The increasing Choices cost for higher training levels is a bit redundant, because the diminishing payback in Bonuses accomplishes the same thing. Basically, no one will become a Master.</p><p></p><p>Going 100% skill-based means that some fringe activities will be up to a plain d12 roll, which might not sit well with higher-level PCs. </p><p></p><p>Yup, skill lists are hard. And the longer your list is the more chance that skills overlap (apply to the same tasks).</p><p></p><p>Deeds/Oaths/Favors are good ideas that deserve fleshing out.</p><p></p><p>Spells as skills that you roll is a fun idea that I've been using for a while. If an attack can crit, why not a spell too? Anyway, a downside is that limited skills means limited spells, so you might toy with a way for wizards to have more spell variety, if not spell proficiency.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9037875, member: 6685730"] I'd play it on a Saturday. Yes, one page for an RPG is hard! Some thoughts: A basic RPG idea is: what is a roll, and why am I doing it? Your game hand waives a lot of that (or takes D&D defaults) by jumping to "checks are made on a d12." The increasing Choices cost for higher training levels is a bit redundant, because the diminishing payback in Bonuses accomplishes the same thing. Basically, no one will become a Master. Going 100% skill-based means that some fringe activities will be up to a plain d12 roll, which might not sit well with higher-level PCs. Yup, skill lists are hard. And the longer your list is the more chance that skills overlap (apply to the same tasks). Deeds/Oaths/Favors are good ideas that deserve fleshing out. Spells as skills that you roll is a fun idea that I've been using for a while. If an attack can crit, why not a spell too? Anyway, a downside is that limited skills means limited spells, so you might toy with a way for wizards to have more spell variety, if not spell proficiency. [/QUOTE]
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