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A d12 system I "made" in 3 days
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<blockquote data-quote="CubicsRube" data-source="post: 9037979" data-attributes="member: 6848185"><p>The dimishing returns is an idea that seemed to me like it'd be worth explorinf as to my knowledge, there no RPG that quite does this. Either as a 4/7/9/10 profression on a d12 or a 5/9/12/14/15 progression on a d20 perhaps. The idea is to simulate how you can quickly learn the basics and to encourage characters to diversify their skills. I expect master levels wpuld be for higher level characters that don't have much of a need for any other skills.</p><p></p><p>The idea of the "luck" skill is to incorporate any roll that doesn't apply to any other skill. I should have described that better.</p><p></p><p>Yeah I want to test out oaths & favours with my group how and if they engage with it. I'm sure there's stuff to learn in there.</p><p></p><p>The spells i'm either way on, but I'm on a DCC kick so i thought of it that way. The spells could be expanded into spell schools (like the weapon groups). I feel like i'd like to see a game where casters have to sacrifice a lot of real world skills as they spend all their time studying magic. It makes sense to me that martial characters should be more worldly and skilled.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 9037979, member: 6848185"] The dimishing returns is an idea that seemed to me like it'd be worth explorinf as to my knowledge, there no RPG that quite does this. Either as a 4/7/9/10 profression on a d12 or a 5/9/12/14/15 progression on a d20 perhaps. The idea is to simulate how you can quickly learn the basics and to encourage characters to diversify their skills. I expect master levels wpuld be for higher level characters that don't have much of a need for any other skills. The idea of the "luck" skill is to incorporate any roll that doesn't apply to any other skill. I should have described that better. Yeah I want to test out oaths & favours with my group how and if they engage with it. I'm sure there's stuff to learn in there. The spells i'm either way on, but I'm on a DCC kick so i thought of it that way. The spells could be expanded into spell schools (like the weapon groups). I feel like i'd like to see a game where casters have to sacrifice a lot of real world skills as they spend all their time studying magic. It makes sense to me that martial characters should be more worldly and skilled. [/QUOTE]
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