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<blockquote data-quote="Vascant" data-source="post: 2452883" data-attributes="member: 13927"><p>1. Magic item selection is handled 2 ways, you can select certain items you wish the NPC to have and then have the Equipment engine handle the rest or let the Engine handle it all. </p><p></p><p>2. We are already starting on the date for NPC Designer - Modern and look to have it atleast available for the public to test September 1.</p><p></p><p>3. The Skill AI is pretty smooth and you will find very few flaws. The system works as it is and is also highly configurable to how your world is designed as well.</p><p></p><p>Whatever you know or seen in NPC Generation systems, forget it because it doesn't apply to NPC Designer.</p><p></p><p>Just burning one off as an example..</p><p></p><p>Gaalen CR4</p><p>Female Human Wizard 4</p><p>N Medium Humanoid</p><p>Init 3 (+3 Dex) Senses Listen +4, Spot +1</p><p>Languages Common, Halfling, Giant</p><p>---------------------</p><p>AC 13, touch 13, flat 10</p><p>hp 18 (4HD)</p><p>Fort +3 Ref +4 Will +5</p><p>---------------------</p><p>Speed 30 ft. (6 squares)</p><p>Melee +1 club +4 (1d6+2)</p><p>Base Atk +2 Grp +3</p><p>Atk Options </p><p>Special Atk </p><p>Wizard Spells Memorized (CL 4, +3 melee touch, +5 ranged touch) </p><p>2nd--levitate, minor image (2) (DC 14/W)</p><p>1st--burning hands (DC 13/R), hold portal, protection from law (DC 13/W), true strike</p><p>0--arcane mark, light, mage hand, touch of fatigue (DC 12/F)</p><p>---------------------</p><p>Abilities Str 12, Dex 16, Con 15, Int 15, Wis 13, Cha 10</p><p>SQ familiar</p><p>Feats Combat Casting, Eschew Materials, Maximize Spell, Scribe Scroll. </p><p>Skills Climb +6 (+1 str, +5 competence), Hide +5 (+3 dex), Knowledge (Arcana) +9 (+2 int), Knowledge (Local) +3 (+2 int), Listen +4 (+1 wis), Move Silently +8 (+3 dex, +3 familiar), Search +5 (+2 int), Spellcraft +10 (+2 int, +2 synergy).</p><p>Possessions +1 club, ring of climbing, potion of cure serious wounds, 3 pp, 17 gp, 12 sp, 15 cp, 100 gp in other assets.</p><p>Spellbook Wizard spells known: 0--acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue</p><p>1st--burning hands, endure elements, hold portal, magic missile, mount, protection from law, true strike</p><p>2nd--levitate, minor image</p><p></p><p>Background: Adventurer - Mage, Ht: 4' 11", Wt: 133lbs, Hair: Blond, Eyes: Grey, Age: 27.</p><p></p><p>Gaalen`s cat familiar: hp 9</p><p></p><p></p><p>Now.. Can it be better, yes.. always and RPGAttitude releases an update 5 times a week with the sole focus of making it better.</p><p></p><p>I will admit, the Equipment Engine has not been tweaked like other systems have been but thats just a matter of time and where users want the focus to be, at this present moment beta testers are finalizing testing of all the scripts and I am coding Epic feats.</p></blockquote><p></p>
[QUOTE="Vascant, post: 2452883, member: 13927"] 1. Magic item selection is handled 2 ways, you can select certain items you wish the NPC to have and then have the Equipment engine handle the rest or let the Engine handle it all. 2. We are already starting on the date for NPC Designer - Modern and look to have it atleast available for the public to test September 1. 3. The Skill AI is pretty smooth and you will find very few flaws. The system works as it is and is also highly configurable to how your world is designed as well. Whatever you know or seen in NPC Generation systems, forget it because it doesn't apply to NPC Designer. Just burning one off as an example.. Gaalen CR4 Female Human Wizard 4 N Medium Humanoid Init 3 (+3 Dex) Senses Listen +4, Spot +1 Languages Common, Halfling, Giant --------------------- AC 13, touch 13, flat 10 hp 18 (4HD) Fort +3 Ref +4 Will +5 --------------------- Speed 30 ft. (6 squares) Melee +1 club +4 (1d6+2) Base Atk +2 Grp +3 Atk Options Special Atk Wizard Spells Memorized (CL 4, +3 melee touch, +5 ranged touch) 2nd--levitate, minor image (2) (DC 14/W) 1st--burning hands (DC 13/R), hold portal, protection from law (DC 13/W), true strike 0--arcane mark, light, mage hand, touch of fatigue (DC 12/F) --------------------- Abilities Str 12, Dex 16, Con 15, Int 15, Wis 13, Cha 10 SQ familiar Feats Combat Casting, Eschew Materials, Maximize Spell, Scribe Scroll. Skills Climb +6 (+1 str, +5 competence), Hide +5 (+3 dex), Knowledge (Arcana) +9 (+2 int), Knowledge (Local) +3 (+2 int), Listen +4 (+1 wis), Move Silently +8 (+3 dex, +3 familiar), Search +5 (+2 int), Spellcraft +10 (+2 int, +2 synergy). Possessions +1 club, ring of climbing, potion of cure serious wounds, 3 pp, 17 gp, 12 sp, 15 cp, 100 gp in other assets. Spellbook Wizard spells known: 0--acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue 1st--burning hands, endure elements, hold portal, magic missile, mount, protection from law, true strike 2nd--levitate, minor image Background: Adventurer - Mage, Ht: 4' 11", Wt: 133lbs, Hair: Blond, Eyes: Grey, Age: 27. Gaalen`s cat familiar: hp 9 Now.. Can it be better, yes.. always and RPGAttitude releases an update 5 times a week with the sole focus of making it better. I will admit, the Equipment Engine has not been tweaked like other systems have been but thats just a matter of time and where users want the focus to be, at this present moment beta testers are finalizing testing of all the scripts and I am coding Epic feats. [/QUOTE]
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