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<blockquote data-quote="Rechan" data-source="post: 6267389" data-attributes="member: 54846"><p>What are you looking for in this thread? Feedback as to 'I don't like this/I like this'? Also what do you plan to do with this - are you serious about putting this out there, or is this just for the sake of doing it? </p><p></p><p></p><p>With your example, I forsee a lot of arguing "He hit me! That's PvP! I KILL YOU" or a Bag of Rats situation.</p><p></p><p>The benefit of the 4e condition track was that everyone knew (generally) how the conditions worked. This means that every condition is pretty unique and has to be referenced. Which isn't <em>necessarily</em> bad; 4e operates on the Exception based design, so it would just be another unique thing in a monster/PC's stat block (several later monsters started developing new conditions unique to that monster).</p><p></p><p></p><p></p><p></p><p>Are you familiar with Fate? Because this reads very close to how Aspects work. Although merely using keywords is far simpler and less creative than Aspects.</p><p></p><p></p><p>So basically the 4e Essentials fighter? </p><p></p><p></p><p></p><p>No, I don't think the math will be the problem. However, a lot of this looks like it will bog down play because "Wait, what's an upshot? Let me look at my list of upshots" and so forth.</p><p></p><p>In addition, whenever 5+ is rolled, the play has to STOP because either the player has to decide what Upshot to get, or the DM has to decide what Complication to give.</p></blockquote><p></p>
[QUOTE="Rechan, post: 6267389, member: 54846"] What are you looking for in this thread? Feedback as to 'I don't like this/I like this'? Also what do you plan to do with this - are you serious about putting this out there, or is this just for the sake of doing it? With your example, I forsee a lot of arguing "He hit me! That's PvP! I KILL YOU" or a Bag of Rats situation. The benefit of the 4e condition track was that everyone knew (generally) how the conditions worked. This means that every condition is pretty unique and has to be referenced. Which isn't [i]necessarily[/i] bad; 4e operates on the Exception based design, so it would just be another unique thing in a monster/PC's stat block (several later monsters started developing new conditions unique to that monster). Are you familiar with Fate? Because this reads very close to how Aspects work. Although merely using keywords is far simpler and less creative than Aspects. So basically the 4e Essentials fighter? No, I don't think the math will be the problem. However, a lot of this looks like it will bog down play because "Wait, what's an upshot? Let me look at my list of upshots" and so forth. In addition, whenever 5+ is rolled, the play has to STOP because either the player has to decide what Upshot to get, or the DM has to decide what Complication to give. [/QUOTE]
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