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A Dark High Fantasy RPG
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<blockquote data-quote="Rechan" data-source="post: 6267415" data-attributes="member: 54846"><p>Okay well if you're going to be actively using it (instead of just poking at it absently) then I'll do my best. </p><p></p><p></p><p>Fate lets you describe an Aspect any way you want, and any time that's applicable (good or bad) you can use it. </p><p></p><p>A character could have: Stubborn as a Mule, Sucker for a Pretty Face, Smashing Always Works, The Manners of a Goat. These didn't come from any list, but are just examples I've seen used with characters. These aspects define who the character is, what they're good at, and more importantly, they tell the GM what the player wants to emphasize about their character (What they want to spotlight during the game).</p><p></p><p>Another nice thing is that characters aren't the only thing that get Aspects. A room can have aspects (like: Full of Shadows, which could be invoked to give a bonus to hide, a bonus to defense, or really anything that you negotiate with the GM for). You can also <em>create</em> aspects on the fly, applying them to opponents or yourself, as long as you succeed in a skill roll. You have a small number of hit points, and if you take damage above that, you take Consequences, which are also Aspects that enemies get to use against you. Mild consequences go away after a short rest, but Medium consequences go away at the end of NEXT session, and Severe consequences at the end of the ADVENTURE.</p><p></p><p>Aspects are <em>the</em> core element of Fate and I could go on about them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Actually, both Fate and Mouse Guard have an element that you are bringing up that I'd like to talk more about, but it's rather late so I'll do so tomorrow.</p><p></p><p>(Also, shameless plug; the Fate Core and Fate Accelerated ebooks are both pay-what-you-want, so you could pick them up for free and read through for ideas.)</p><p></p><p></p><p>See, the way you were writing examples, I was thinking there would just be a LIST of upshots, like a list of upshots with the Gather Info skill. If upshots are merely "You get a bonus, negotiate what that bonus is with the DM" that makes things a lot less "Gotta go check the Upshot chart for combat/this specific skill/etc", but it does stop play.</p></blockquote><p></p>
[QUOTE="Rechan, post: 6267415, member: 54846"] Okay well if you're going to be actively using it (instead of just poking at it absently) then I'll do my best. Fate lets you describe an Aspect any way you want, and any time that's applicable (good or bad) you can use it. A character could have: Stubborn as a Mule, Sucker for a Pretty Face, Smashing Always Works, The Manners of a Goat. These didn't come from any list, but are just examples I've seen used with characters. These aspects define who the character is, what they're good at, and more importantly, they tell the GM what the player wants to emphasize about their character (What they want to spotlight during the game). Another nice thing is that characters aren't the only thing that get Aspects. A room can have aspects (like: Full of Shadows, which could be invoked to give a bonus to hide, a bonus to defense, or really anything that you negotiate with the GM for). You can also [I]create[/I] aspects on the fly, applying them to opponents or yourself, as long as you succeed in a skill roll. You have a small number of hit points, and if you take damage above that, you take Consequences, which are also Aspects that enemies get to use against you. Mild consequences go away after a short rest, but Medium consequences go away at the end of NEXT session, and Severe consequences at the end of the ADVENTURE. Aspects are [I]the[/I] core element of Fate and I could go on about them. :) Actually, both Fate and Mouse Guard have an element that you are bringing up that I'd like to talk more about, but it's rather late so I'll do so tomorrow. (Also, shameless plug; the Fate Core and Fate Accelerated ebooks are both pay-what-you-want, so you could pick them up for free and read through for ideas.) See, the way you were writing examples, I was thinking there would just be a LIST of upshots, like a list of upshots with the Gather Info skill. If upshots are merely "You get a bonus, negotiate what that bonus is with the DM" that makes things a lot less "Gotta go check the Upshot chart for combat/this specific skill/etc", but it does stop play. [/QUOTE]
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