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<blockquote data-quote="Quickleaf" data-source="post: 6268094" data-attributes="member: 20323"><p>Here's the barebones fighter without any story, without any extra powers or features. Just the cold hard mechanics. I'll add more when I have more time.</p><p></p><p><strong><span style="font-size: 18px">Fighter</span></strong></p><p><span style="font-size: 12px"><strong>Archetype: </strong>Warrior</span></p><p><span style="font-size: 12px"><strong>Hit points: </strong>10 + Constitution score</span></p><p><span style="font-size: 12px"><strong>Hit points per additional level: </strong>6</span></p><p><span style="font-size: 12px"><strong>Defenses: </strong>+2 Fortitude, +1 Reflex, +1 Will (best defenses in the game)</span></p><p><span style="font-size: 12px"><strong>Proficiencies: </strong>All armor, shields, all simple and martial weapons</span></p><p><span style="font-size: 12px"><strong>Core features: </strong>*Fighting edge, Evaluate combatant, Weapon expertise</span></p><p><span style="font-size: 12px"></span><strong>Specialties: </strong>Archer, Brawler, Dender, Duelist, Gladiator, Man-at-Arm, Slayer, Warlord</p><p></p><p><strong><span style="font-size: 15px">Core Features</span></strong></p><p><strong></strong></p><p><strong>*Fighting Edge: </strong>When wielding a proper weapon in which you are proficient, gain +1 attack and damage, and you can use All Out Attack to make two basic attacks. At legendary tier (11th level) this increases to +2 attack and damage, and three attacks. At epic tier (21st level) this increases to +3 attack and damage, and four attacks.</p><p></p><p><strong>Evaluate Combatant: </strong>Once per round, you can evaluate a creature's combat ability as a free action provided you've had the opportunity to watch them for a bit or seen them in a fight. You may ask one of the following questions:</p><ul> <li data-xf-list-type="ul">What is their attack DC?</li> <li data-xf-list-type="ul">What is their highest or lowest defense?</li> <li data-xf-list-type="ul">Are they a minion, humanoid, standard, elite, champion, or solo?</li> <li data-xf-list-type="ul">Do I recognize their fighting style from a certain geography or mentor?</li> <li data-xf-list-type="ul">Do they have a concealed weapon?</li> </ul><p>You may not evaluate the same creature again until either you've gained a level or the situation has dramatically changed (at the GM's discretion).</p><p></p><p><strong>Weapon Expertise: </strong>When you succeed on an attack, you gain an extra upshot even if you don't exceed the target's defense by 5+. In addition, as an attack upshot you may choose to change one keyword on your weapon for that attack.</p><p></p><p><strong><span style="font-size: 15px">Specialties</span></strong></p><p><strong></strong>At 1st level choose a specialty. If you want to be "just a regular fighter", choose Man-at-Arms.</p><p>[sblock=Specialties]</p><p><span style="font-size: 15px">ARCHER</span></p><p><strong>Combat Archery: </strong>You can make ranged attacks in melee without provoking opportunity attacks.</p><p><strong>Trick Shot: </strong>When you make an attack with a bow as a full-round action, you may choose one of these options before rolling to attack:</p><ul> <li data-xf-list-type="ul">Aim: Ignore partial concealment, partial cover, and range penalties.</li> <li data-xf-list-type="ul">Called Shot: Initiate one of these maneuvers against the target if you hit: Bull Rush, Disarm, Hamper, or Trip.</li> <li data-xf-list-type="ul">Volley: Attack all creatures in a 15' radius (ranged burst 1).</li> </ul><p></p><p><span style="font-size: 15px">BRAWLER</span></p><p><strong>Grappling Specialization: </strong>You use the improved unarmed attack (+2 prof, 1d4 damage, knockout). When not wearing heavy armor and fighting with a free hand, gain +1 AC and Reflex, and advantage (+5) to initiating maneuvers.</p><p><strong>Improvised Weapons: </strong>Treat any found object as a weapon in which you're proficient (see Small Improvised and Large Improvised in Equipment section), with the GM determining any keywords. Thus your Fighting Edgr always applies. However, the benefits of the Weapon Specialization feat do not apply to improvised weapons.</p><p></p><p><span style="font-size: 15px">DEFENDER</span></p><p><strong>Shield Specialization: </strong>You gain the Shield Specialization feat (sacrifice shield AC/Reflex bonus to apply to adjacent ally), and apply your shield bonus to your Fortitude and Will as well.</p><p><strong>Warding Stance: </strong>(At-Will - Stance, free action) While in this stance, enemies who attack your allies provoke opportunity attacks from you. In addition, when you hit with an opportunity attack provoked by movement, on a hit you stop the target's movement.</p><p></p><p><span style="font-size: 15px">DUELIST</span></p><p><strong>Dual-Weapon Fighting: </strong>You gain the Two-Weapon Fighting feat, and your main hand weapon doesn't have to be a light weapon, and you can add your Dexterity modifier damage to your offhand weapon (normally you would not).</p><p><strong>Finesse: </strong>You can replace any instance of "Strength" in fighter attacks to "Dexterity", regardless of whether your weapon is Light or not.</p><p></p><p><span style="font-size: 15px">GLADIATOR</span></p><p><strong>Exotic Weapon Specialization: </strong>You gain the Weapon Specialization feat, and gain proficiency with all exotic weapons.</p><p><strong>Grisly Finishing Move: </strong>When you reduce an enemy to 0 HP, your next attack giants advantage (+5) against any intelligent foe who saw how you dispatched your last enemy.</p><p></p><p><span style="font-size: 15px">MAN-AT-ARMS</span></p><p><strong>Weapon Specialization: </strong>You gain the Weapon Specialization feat, but select 3 weapon groups (instead of one).</p><p><strong>Extra Basic Attack: </strong>Choose an extra basic attack (you have 3 instead of 2 to start with).</p><p></p><p><span style="font-size: 15px">SLAYER</span></p><p><strong>Cleave: </strong>You gain the Cleave feat (attack again after downing an enemy), and you can use it once per turn (instead of once per round).</p><p><strong>Great Weapon Brute: </strong>When wielding a great weapon you deal +3 damage. This increases to +6 at legendary tier, and +9 at epic tier.</p><p></p><p><span style="font-size: 15px">WARLORD</span></p><p>[/SIZE]<strong>Warlord's Command: </strong>When allies within earshot spend a hero point while following your commands, they gain advantage on the action associated with spending the hero point.</p><p><strong>Insoiration: </strong>(Encounter and At-Will - Hero Point, free action 1/round) Once per encounter you can grant an ally within earshot a use of one of their stunts without having to spend a hero point. You can also spend a hero point on behalf of an ally within earshot, allowing them to use one of their stunts.</p><p>[/sblock]</p><p><strong><span style="font-size: 15px">Basic Attacks</span></strong></p><p><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px">At 1st level choose two basic attacks (in addition to your basic melee attack & basic ranged attack).</span></p><p></p><p><strong><span style="font-size: 15px">Heroic Features</span></strong></p><p><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px">At levels 2, 6, and 10 choose one of the following features.</span></p><p><span style="font-size: 15px">[SBLOCK=Heroic Features]</span></p><p><span style="font-size: 15px">Arms Lore</span></p><p>When encountering a weapon for the first time, you may ask one of the following questions:</p><ul> <li data-xf-list-type="ul">What is this weapon's name, who crafted it, and who was its wielder?</li> <li data-xf-list-type="ul">What special properties does this weapon have, and how are they activated?</li> <li data-xf-list-type="ul">Would this weapon be particularly effective against (insert a creature type here)?</li> </ul><p></p><p><span style="font-size: 15px">Assured Athlete</span></p><p>You can take 10 on Athletics and Strength checks even when under pressure.</p><p></p><p><span style="font-size: 15px">Burden Bearer</span></p><p>Increase your carrying capacity and encumbrance threshold by 4 load slots. Also, when carrying one fallen companion, they never cause you to become encumbered.</p><p></p><p><span style="font-size: 15px">Campaigner</span></p><p>You may use Evaluate Combatant to appraise a military encampment, fortification, or military unit, asking one of the questions:</p><ul> <li data-xf-list-type="ul">What is the name of the unit, what is its banner, and who is its commander?</li> <li data-xf-list-type="ul">About how many soldiers are there, and what is their overall strength, morale, and fighting readiness?</li> <li data-xf-list-type="ul">Are there any holes in their defense or weak points in their logistics I might exploit?</li> </ul><p></p><p><span style="font-size: 15px">Flexible Warrior Feat</span></p><p>Gain a bonus Warrior feat which you may retrain during each extended rest.</p><p></p><p><span style="font-size: 15px">Forced March</span></p><p>When you are leading the party during overland travel, increase the party's speed by +5' (+1 square), and you and your allies gain advantage (+5) to Constitution checks to perform a forced march.</p><p></p><p><span style="font-size: 15px">Mark</span></p><p>You can single out an adjacent foe, and as long as they are adjacent their attacks that don't include you are disadvantaged (-5). Only one enemy is subject to your mark at a time. </p><p>Out of combat, this grants advantage (+5) to Intimidate a creature of lower level that you.</p><p></p><p><span style="font-size: 15px">Stand Your Ground</span></p><p>As a move action, you can assume a stance that lasts until you willingly move. While in this stance, Trip and forced movement attempts against you are disadvantaged (-5), or with map & minis reduce forced movement by 5' (1 square) and gain a save vs. getting knocked prone.</p><p>Out of combat, this gives you advantage (+5) to Diplomacy checks when defending your position.</p><p></p><p><span style="font-size: 15px">Steely Reputation</span></p><p>In addition to the normal benefits of reputation (e.g. getting free room and board, complimentary healing at a favored temple, and so on), you can call upon one of these boons once per week in a settlement:</p><ul> <li data-xf-list-type="ul">Rouse 1d6 hirelings who you've impressed to help in some endeavor, either for a reduced price or for free.</li> <li data-xf-list-type="ul">Convince common thugs or bandits to back down from a fight.</li> <li data-xf-list-type="ul">Convince local authorities to give you leniency regarding a minor infraction, like forgetting to peacebond your weapon, breaking curfew, or cracking some skulls at the tavern.</li> </ul><p></p><p><span style="font-size: 15px">Weapons of Labor</span></p><p>When you wield a weapon for a non-combat application, you have advantage (+5) on the corresponding check and deal double damage to any objects. This includes using an axe to chop a wooden gate, pick to break stone, hammer to forge armor, etc.</p><p>[/SBLOCK]</p><p></p><p><strong><span style="font-size: 15px">Heroic Attacks</span></strong></p><p><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px"><span style="font-size: 12px">At levels 3, 5, 7, and 9 choose one of the following attacks OR follow the advancement track for one of your existing attacks.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"></span></span></p><p><strong><span style="font-size: 15px">Legendary Path</span></strong></p><p><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px"><span style="font-size: 12px">At 11th level choose a legendary path OR another fighter specialty. If you want to be "just a regular fighter", choose Legendary Fighter.</span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px">Legendary Features</span></strong></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px"><span style="font-size: 12px">At levels 12, 16, and 20 choose one of the following features.</span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px">Legendary Attacks</span></strong></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px"><span style="font-size: 12px">At levels 13, 15, 17, and 19 choose one of the following attacks OR choose a heroic attack OR follow the advancement track for one of your existing attacks.</span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px">Immortal Destiny</span></strong></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px"><span style="font-size: 12px">At 21st level choose an immortal destiny OR another fighter specialty. If you want to be "just a regular fighter", choose Immortal Warrior.</span></span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"></span></span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px">Immortal Features</span></strong></span></span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px"><span style="font-size: 12px">At levels 22, 26, and 30 choose one of the following features.</span></span></span></span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px">Immortal Attacks</span></strong></span></span></span></span></span></span></span></span></span></span></p><p><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><span style="font-size: 15px"><span style="font-size: 12px"><strong><span style="font-size: 15px"></span></strong><span style="font-size: 15px"><span style="font-size: 12px">At levels 23, 25, 27, and 29 choose one of the following attacks OR choose a heroic or legendary attack OR follow the advancement track for one of your existing attacks.</span></span></span></span></span></span></span></span></span></span></span></span></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6268094, member: 20323"] Here's the barebones fighter without any story, without any extra powers or features. Just the cold hard mechanics. I'll add more when I have more time. [B][SIZE=5]Fighter[/SIZE][/B] [SIZE=3][B]Archetype: [/B]Warrior [B]Hit points: [/B]10 + Constitution score [B]Hit points per additional level: [/B]6 [B]Defenses: [/B]+2 Fortitude, +1 Reflex, +1 Will (best defenses in the game) [B]Proficiencies: [/B]All armor, shields, all simple and martial weapons [B]Core features: [/B]*Fighting edge, Evaluate combatant, Weapon expertise [/SIZE][B]Specialties: [/B]Archer, Brawler, Dender, Duelist, Gladiator, Man-at-Arm, Slayer, Warlord [B][SIZE=4]Core Features[/SIZE][/B] [B] *Fighting Edge: [/B]When wielding a proper weapon in which you are proficient, gain +1 attack and damage, and you can use All Out Attack to make two basic attacks. At legendary tier (11th level) this increases to +2 attack and damage, and three attacks. At epic tier (21st level) this increases to +3 attack and damage, and four attacks. [B]Evaluate Combatant: [/B]Once per round, you can evaluate a creature's combat ability as a free action provided you've had the opportunity to watch them for a bit or seen them in a fight. You may ask one of the following questions: [LIST] [*]What is their attack DC? [*]What is their highest or lowest defense? [*]Are they a minion, humanoid, standard, elite, champion, or solo? [*]Do I recognize their fighting style from a certain geography or mentor? [*]Do they have a concealed weapon? [/LIST] You may not evaluate the same creature again until either you've gained a level or the situation has dramatically changed (at the GM's discretion). [B]Weapon Expertise: [/B]When you succeed on an attack, you gain an extra upshot even if you don't exceed the target's defense by 5+. In addition, as an attack upshot you may choose to change one keyword on your weapon for that attack. [B][SIZE=4]Specialties[/SIZE] [/B]At 1st level choose a specialty. If you want to be "just a regular fighter", choose Man-at-Arms. [sblock=Specialties] [SIZE=4]ARCHER[/SIZE] [B]Combat Archery: [/B]You can make ranged attacks in melee without provoking opportunity attacks. [B]Trick Shot: [/B]When you make an attack with a bow as a full-round action, you may choose one of these options before rolling to attack: [LIST] [*]Aim: Ignore partial concealment, partial cover, and range penalties. [*]Called Shot: Initiate one of these maneuvers against the target if you hit: Bull Rush, Disarm, Hamper, or Trip. [*]Volley: Attack all creatures in a 15' radius (ranged burst 1). [/LIST] [SIZE=4]BRAWLER[/SIZE] [B]Grappling Specialization: [/B]You use the improved unarmed attack (+2 prof, 1d4 damage, knockout). When not wearing heavy armor and fighting with a free hand, gain +1 AC and Reflex, and advantage (+5) to initiating maneuvers. [B]Improvised Weapons: [/B]Treat any found object as a weapon in which you're proficient (see Small Improvised and Large Improvised in Equipment section), with the GM determining any keywords. Thus your Fighting Edgr always applies. However, the benefits of the Weapon Specialization feat do not apply to improvised weapons. [SIZE=4]DEFENDER[/SIZE] [B]Shield Specialization: [/B]You gain the Shield Specialization feat (sacrifice shield AC/Reflex bonus to apply to adjacent ally), and apply your shield bonus to your Fortitude and Will as well. [B]Warding Stance: [/B](At-Will - Stance, free action) While in this stance, enemies who attack your allies provoke opportunity attacks from you. In addition, when you hit with an opportunity attack provoked by movement, on a hit you stop the target's movement. [SIZE=4]DUELIST[/SIZE] [B]Dual-Weapon Fighting: [/B]You gain the Two-Weapon Fighting feat, and your main hand weapon doesn't have to be a light weapon, and you can add your Dexterity modifier damage to your offhand weapon (normally you would not). [B]Finesse: [/B]You can replace any instance of "Strength" in fighter attacks to "Dexterity", regardless of whether your weapon is Light or not. [SIZE=4]GLADIATOR[/SIZE] [B]Exotic Weapon Specialization: [/B]You gain the Weapon Specialization feat, and gain proficiency with all exotic weapons. [B]Grisly Finishing Move: [/B]When you reduce an enemy to 0 HP, your next attack giants advantage (+5) against any intelligent foe who saw how you dispatched your last enemy. [SIZE=4]MAN-AT-ARMS[/SIZE] [B]Weapon Specialization: [/B]You gain the Weapon Specialization feat, but select 3 weapon groups (instead of one). [B]Extra Basic Attack: [/B]Choose an extra basic attack (you have 3 instead of 2 to start with). [SIZE=4]SLAYER[/SIZE] [B]Cleave: [/B]You gain the Cleave feat (attack again after downing an enemy), and you can use it once per turn (instead of once per round). [B]Great Weapon Brute: [/B]When wielding a great weapon you deal +3 damage. This increases to +6 at legendary tier, and +9 at epic tier. [SIZE=4]WARLORD[/SIZE] [/SIZE][B]Warlord's Command: [/B]When allies within earshot spend a hero point while following your commands, they gain advantage on the action associated with spending the hero point. [B]Insoiration: [/B](Encounter and At-Will - Hero Point, free action 1/round) Once per encounter you can grant an ally within earshot a use of one of their stunts without having to spend a hero point. You can also spend a hero point on behalf of an ally within earshot, allowing them to use one of their stunts. [/sblock] [B][SIZE=4]Basic Attacks [/SIZE][/B][SIZE=4]At 1st level choose two basic attacks (in addition to your basic melee attack & basic ranged attack).[/SIZE] [B][SIZE=4]Heroic Features [/SIZE][/B][SIZE=4]At levels 2, 6, and 10 choose one of the following features.[/SIZE] [SIZE=4][SBLOCK=Heroic Features][/SIZE] [SIZE=4]Arms Lore[/SIZE] When encountering a weapon for the first time, you may ask one of the following questions: [LIST][*]What is this weapon's name, who crafted it, and who was its wielder? [*]What special properties does this weapon have, and how are they activated? [*]Would this weapon be particularly effective against (insert a creature type here)?[/LIST] [SIZE=4]Assured Athlete[/SIZE] You can take 10 on Athletics and Strength checks even when under pressure. [SIZE=4]Burden Bearer[/SIZE] Increase your carrying capacity and encumbrance threshold by 4 load slots. Also, when carrying one fallen companion, they never cause you to become encumbered. [SIZE=4]Campaigner[/SIZE] You may use Evaluate Combatant to appraise a military encampment, fortification, or military unit, asking one of the questions: [LIST][*]What is the name of the unit, what is its banner, and who is its commander? [*]About how many soldiers are there, and what is their overall strength, morale, and fighting readiness? [*]Are there any holes in their defense or weak points in their logistics I might exploit?[/LIST] [SIZE=4]Flexible Warrior Feat[/SIZE] Gain a bonus Warrior feat which you may retrain during each extended rest. [SIZE=4]Forced March[/SIZE] When you are leading the party during overland travel, increase the party's speed by +5' (+1 square), and you and your allies gain advantage (+5) to Constitution checks to perform a forced march. [SIZE=4]Mark[/SIZE] You can single out an adjacent foe, and as long as they are adjacent their attacks that don't include you are disadvantaged (-5). Only one enemy is subject to your mark at a time. Out of combat, this grants advantage (+5) to Intimidate a creature of lower level that you. [SIZE=4]Stand Your Ground[/SIZE] As a move action, you can assume a stance that lasts until you willingly move. While in this stance, Trip and forced movement attempts against you are disadvantaged (-5), or with map & minis reduce forced movement by 5' (1 square) and gain a save vs. getting knocked prone. Out of combat, this gives you advantage (+5) to Diplomacy checks when defending your position. [SIZE=4]Steely Reputation[/SIZE] In addition to the normal benefits of reputation (e.g. getting free room and board, complimentary healing at a favored temple, and so on), you can call upon one of these boons once per week in a settlement: [LIST][*]Rouse 1d6 hirelings who you've impressed to help in some endeavor, either for a reduced price or for free. [*]Convince common thugs or bandits to back down from a fight. [*]Convince local authorities to give you leniency regarding a minor infraction, like forgetting to peacebond your weapon, breaking curfew, or cracking some skulls at the tavern.[/LIST] [SIZE=4]Weapons of Labor[/SIZE] When you wield a weapon for a non-combat application, you have advantage (+5) on the corresponding check and deal double damage to any objects. This includes using an axe to chop a wooden gate, pick to break stone, hammer to forge armor, etc. [/SBLOCK] [B][SIZE=4]Heroic Attacks [/SIZE][/B][SIZE=4][SIZE=3]At levels 3, 5, 7, and 9 choose one of the following attacks OR follow the advancement track for one of your existing attacks. [/SIZE][/SIZE] [B][SIZE=4]Legendary Path [/SIZE][/B][SIZE=4][SIZE=3]At 11th level choose a legendary path OR another fighter specialty. If you want to be "just a regular fighter", choose Legendary Fighter. [B][SIZE=4]Legendary Features [/SIZE][/B][SIZE=4][SIZE=3]At levels 12, 16, and 20 choose one of the following features. [B][SIZE=4]Legendary Attacks [/SIZE][/B][SIZE=4][SIZE=3]At levels 13, 15, 17, and 19 choose one of the following attacks OR choose a heroic attack OR follow the advancement track for one of your existing attacks. [B][SIZE=4]Immortal Destiny [/SIZE][/B][SIZE=4][SIZE=3]At 21st level choose an immortal destiny OR another fighter specialty. If you want to be "just a regular fighter", choose Immortal Warrior. [B][SIZE=4]Immortal Features [/SIZE][/B][SIZE=4][SIZE=3]At levels 22, 26, and 30 choose one of the following features. [B][SIZE=4]Immortal Attacks [/SIZE][/B][SIZE=4][SIZE=3]At levels 23, 25, 27, and 29 choose one of the following attacks OR choose a heroic or legendary attack OR follow the advancement track for one of your existing attacks.[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] [/QUOTE]
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