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<blockquote data-quote="Doc_Souark" data-source="post: 966524" data-attributes="member: 42"><p>With the release of 3.5 I'm starting a new campaign, I've got 2 players that know the 3.0 D20 mechanic and 3 "noobs"(1 that played 2.0). So I wanted something that has.. <ul> <li data-xf-list-type="ul">a way to teach game mechanics(skills & DC etc.)</li> <li data-xf-list-type="ul">interduce "role play vs. Roll Play"</li> <li data-xf-list-type="ul">Interduction to the campaign world</li> <li data-xf-list-type="ul">interaction between the players themselves in a light hearted way</li> </ul><p></p><p> So I came up with the Trade Fair, every spring after the annual floods subside and trade resumes up and down the river a "Hireing Fair" is held. The fair is both a celebration for Sophia the river Goddess and a way for the loggers and rivermen to hire crews and guards.</p><p></p><p> <strong>Skill Tests</strong> An opsticle course useing the skills Climbing, Balance and the other skills needed by rivermen, this is more a way to seperate the terminal clumsy, lame & lazy from the others. All the DCs are on the low side between 10 and 15 with the finale a 20 at the most, as long as you TRY to complete the course you're hired in some compatcity. A Spell caster or other PC who is "to good" to climb a ratline and walk a beam might be hired but s/he'll be trainie cook during the passage.</p><p></p><p><strong>Combat Test</strong> I'll use the tourny rules from the Dragon unless I can find a copy of Fairs,Taverns & Tournyments somewhere. Archery a set distances and the List( melee with blunted weapons) are the main tests here.</p><p></p><p><strong>Roleplay opertunities</strong> All over the place from the hopefully bosses to the food vendors and others. That is the main reason for this to get the players into charactor.</p><p></p><p><strong>Side Adventures</strong> <ol> <li data-xf-list-type="ol"><strong>A crooked game:</strong> A concessioneer or more is running a crooked game of chance, toss copper pieces into a glass plate to win a prize but the plate is angled so the CP will always bounce out.</li> <li data-xf-list-type="ol"><strong>Robbery !</strong> The fairs proceeds or the temples poor box is taken, the PCs are wrongly accusted.</li> <li data-xf-list-type="ol"><strong>Uninvited guests</strong> Goblins stage a raid to break up the festivle</li> <li data-xf-list-type="ol"><strong>Murder most foul</strong>: A body is found horrible slashed, it's a harbringer of things to come and the murders follow the PCs down the river.</li> <li data-xf-list-type="ol"> <strong>Mage Duel </strong>: Two of the local mid level Wizards decide to have a (hopefully) non lethal mage duel to settle a dispute. Something goes wrong....<br /> [/list=1] <br /> <br /> So any suggestions on games etc. ? And if y'all have any good NPC ideas please help me out !</li> </ol></blockquote><p></p>
[QUOTE="Doc_Souark, post: 966524, member: 42"] With the release of 3.5 I'm starting a new campaign, I've got 2 players that know the 3.0 D20 mechanic and 3 "noobs"(1 that played 2.0). So I wanted something that has..[list] [*]a way to teach game mechanics(skills & DC etc.) [*]interduce "role play vs. Roll Play" [*]Interduction to the campaign world [*]interaction between the players themselves in a light hearted way [/list] So I came up with the Trade Fair, every spring after the annual floods subside and trade resumes up and down the river a "Hireing Fair" is held. The fair is both a celebration for Sophia the river Goddess and a way for the loggers and rivermen to hire crews and guards. [B]Skill Tests[/B] An opsticle course useing the skills Climbing, Balance and the other skills needed by rivermen, this is more a way to seperate the terminal clumsy, lame & lazy from the others. All the DCs are on the low side between 10 and 15 with the finale a 20 at the most, as long as you TRY to complete the course you're hired in some compatcity. A Spell caster or other PC who is "to good" to climb a ratline and walk a beam might be hired but s/he'll be trainie cook during the passage. [B]Combat Test[/B] I'll use the tourny rules from the Dragon unless I can find a copy of Fairs,Taverns & Tournyments somewhere. Archery a set distances and the List( melee with blunted weapons) are the main tests here. [B]Roleplay opertunities[/B] All over the place from the hopefully bosses to the food vendors and others. That is the main reason for this to get the players into charactor. [B]Side Adventures[/B] [list=1] [*][b]A crooked game:[/b] A concessioneer or more is running a crooked game of chance, toss copper pieces into a glass plate to win a prize but the plate is angled so the CP will always bounce out. [*][b]Robbery ![/b] The fairs proceeds or the temples poor box is taken, the PCs are wrongly accusted. [*][b]Uninvited guests[/b] Goblins stage a raid to break up the festivle [*][b]Murder most foul[/b]: A body is found horrible slashed, it's a harbringer of things to come and the murders follow the PCs down the river. [*] [b]Mage Duel [/b]: Two of the local mid level Wizards decide to have a (hopefully) non lethal mage duel to settle a dispute. Something goes wrong.... [/list=1] So any suggestions on games etc. ? And if y'all have any good NPC ideas please help me out ![/list] [/QUOTE]
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