Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Death that is not explained
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM Eberron D" data-source="post: 6311841" data-attributes="member: 6775138"><p>Greetings fellow enworlders,</p><p></p><p>I am a new-ish DM, I am currently run a campaign with friends (the world is <em>based on Eberron,</em>not actually Eberron)</p><p>and because of my inexperience as DM I sometimes find myself unable to explain why a plot evolved in a certain way.</p><p></p><p>Some sessions ago, a "murder" event took place during the night at an inn, in a really small hamlet (30-40 people living there). </p><p>The victim was supposed to get help by the players, so they would escort him next day in order to explore some ruins he </p><p>was interested in. I decided to use the guy as plot-hook so that the players think that "someone does not want anyone</p><p>to go to the ruins, so he murders anyone that plan to go there".</p><p></p><p>The victim was found lying on the floor of his room, having a Cult Symbol carved with a sacrificial dagger on his chest,</p><p>and the room was full of bloodbath-splatter. Door locked from inside, window barred, second floor of the inn.</p><p>The same night of the murder, the warforged fighter of the group (never sleeps-always on guard) had a 1-second glimpse.</p><p>He had the same experience 3 nights now. </p><p><em></em></p><p><em>This was actually an experiment of a time-travel machine that an artificer tries to build. </em>Of course the players do not know that.</p><p></p><p>I wanted the murder to happen in the past actually, during the time lapse, but it was a on-the-fly idea, that didn't receive much thinking.</p><p>The players left to explore the ruins next day, thinking someone tries to stop them, and the warforged never mentioned the glimpse he</p><p>had. Several sessions later - yesterday - the players return victorious but without ANY CLUE of the murder. After some discussion with the</p><p>villagers - and the artificer - the warforged remembers to mention the glimpse and they start thinking that maybe the murder happened to</p><p>the past. However the wizard, reasonably argues and claims that 1 second or even 10 seconds are not enough to kill someone with a ritual</p><p>and splatter blood all over the room.</p><p></p><p>It was already late and we called the session, but they are probably going to investigate the murder next session and can't come up with</p><p>any idea how to evolve this plot.</p><p></p><p>My question is: Does anyone have any idea how can I make it work? How can the time travel interfere with the murder?</p><p></p><p>The <em>time travel</em> was in the same place they are now. Meaning, the warforged saw for a moment how the inn was 3 years ago. That means that the guy</p><p>who died in his room, traveled in the past, in the same room 3 years ago, and something happened there!</p></blockquote><p></p>
[QUOTE="DM Eberron D, post: 6311841, member: 6775138"] Greetings fellow enworlders, I am a new-ish DM, I am currently run a campaign with friends (the world is [I]based on Eberron,[/I]not actually Eberron) and because of my inexperience as DM I sometimes find myself unable to explain why a plot evolved in a certain way. Some sessions ago, a "murder" event took place during the night at an inn, in a really small hamlet (30-40 people living there). The victim was supposed to get help by the players, so they would escort him next day in order to explore some ruins he was interested in. I decided to use the guy as plot-hook so that the players think that "someone does not want anyone to go to the ruins, so he murders anyone that plan to go there". The victim was found lying on the floor of his room, having a Cult Symbol carved with a sacrificial dagger on his chest, and the room was full of bloodbath-splatter. Door locked from inside, window barred, second floor of the inn. The same night of the murder, the warforged fighter of the group (never sleeps-always on guard) had a 1-second glimpse. He had the same experience 3 nights now. [I] This was actually an experiment of a time-travel machine that an artificer tries to build. [/I]Of course the players do not know that. I wanted the murder to happen in the past actually, during the time lapse, but it was a on-the-fly idea, that didn't receive much thinking. The players left to explore the ruins next day, thinking someone tries to stop them, and the warforged never mentioned the glimpse he had. Several sessions later - yesterday - the players return victorious but without ANY CLUE of the murder. After some discussion with the villagers - and the artificer - the warforged remembers to mention the glimpse and they start thinking that maybe the murder happened to the past. However the wizard, reasonably argues and claims that 1 second or even 10 seconds are not enough to kill someone with a ritual and splatter blood all over the room. It was already late and we called the session, but they are probably going to investigate the murder next session and can't come up with any idea how to evolve this plot. My question is: Does anyone have any idea how can I make it work? How can the time travel interfere with the murder? The [I]time travel[/I] was in the same place they are now. Meaning, the warforged saw for a moment how the inn was 3 years ago. That means that the guy who died in his room, traveled in the past, in the same room 3 years ago, and something happened there! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Death that is not explained
Top