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*Dungeons & Dragons
A Death that is not explained
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<blockquote data-quote="DM Eberron D" data-source="post: 6312201" data-attributes="member: 6775138"><p><span style="color: #333333">Thanks for your answers and let's clear things up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p></p><ul> <li data-xf-list-type="ul">THE PLACE:</li> </ul><p></p><p></p><p><span style="color: #333333">A small hamlet. 50 villagers. Medium to poor economy (no fancy items on shops)</span></p><p></p><p><span style="color: #333333">Major NPCs </span></p><p></p><p><span style="color: #333333">- An elder Druid serves as protector and spiritual guide of the village</span></p><p><span style="color: #333333">- The old Mayor, last survivor of an invasion 3 years ago, well respected</span></p><p><span style="color: #333333">- The Cleric of the church of Sov.Host, newcomer, tries to work well with both followers of the Druidic faith and Sov.Host ofc.</span></p><p><span style="color: #333333">- The Artificer, ex-adventurer that lives in the hamlet 2 years now, well respected and helpful, owner of a small tower he built for his experiments</span></p><p><span style="color: #333333">he believes he can travel in time someday, and has devoted his life in a research of this. No personal reasons, for science.</span></p><p></p><p><span style="color: #333333">- 3 more adventurers that reside in the inn, a hulking Fighter (AL CN), a Thief (AL NE) and a Wizard (the victim, AL CG)</span></p><p></p><p><span style="color: #333333">The 3 adventurers have no connections or ties neither between themselves nor with the rest village</span></p><p></p><p><span style="color: #333333">The Wizard is (was) a poor young guy, always reading and studying in research of new spells. Since he has his</span></p><p><span style="color: #333333">spellbook stolen, he had no money and was stuck in the village waiting a chance to acquire some wealth or a new</span></p><p><span style="color: #333333">spellbook. I used that as hook to lure the players in the ruins. The Wizard approached the players saying that he</span></p><p><span style="color: #333333">intends to explore the ruins and if they will escort him they can keep the valuables they will find if they hand him</span></p><p><span style="color: #333333">spellbooks or spell scrolls they may find.</span></p><p></p><p></p><ul> <li data-xf-list-type="ul">THE TIME</li> </ul><p></p><p></p><p><span style="color: #333333">During the nights the Artificer, in his tower, experiments on a machine he has built. It is supposed to be a time travel machine</span></p><p><span style="color: #333333">which has never worked before. The last 4 days the machine indeed worked but only for a second, the Artificer did not even notice it.</span></p><p><span style="color: #333333">The machine has a fixed range of effect - the village - and whatever is in that range travels in time (past or future). That 1 second</span></p><p><span style="color: #333333">was the glimpse that the warforged had (and the Druid confirmed since he was awake one night and experienced it as well).</span></p><p><span style="color: #333333">So the 4 glimpses the warforged had were 4 semi-successful experiments of the Artificer's time-machine.</span></p><p><span style="color: #333333">The "murder" happened during one of these nights. The Wizard was in his room, alone, resting for the next day he and the players would</span></p><p><span style="color: #333333">begin their exploration of the ruins.</span></p><p><span style="color: #333333">During that time the Warforged was in the ground level (tavern) floor of the inn, following the command of his comrade (party's cleric)</span></p><p><span style="color: #333333">to watch for potential danger. The players - and the NPC Wizard victim - all were sleeping at separate rooms.</span></p><p></p><p></p><ul> <li data-xf-list-type="ul">REASON</li> </ul><p></p><p></p><p><span style="color: #333333">The apparent reason of the murder was that someone does not want nosy humans near the ruins. The ruins are supposed to be the lair of</span></p><p><span style="color: #333333">a secret cult, and the players walked in and cleared it. However they found no clue of the murder there, since the murder happened during another</span></p><p><span style="color: #333333">timeline and none in this timeline is responsible. That was the initial idea.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">That could work actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p></p><p><span style="color: #000000">Already did that, the players are not experienced, and their knowledge and speculation is limited, so I got no help.</span></p><p><span style="color: #000000"></span></p><p></p><p>That's 100% true, it was a on-the-fly idea that I had given zero thought. I am trying to save it now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks for naming the issue, however!</p></blockquote><p></p>
[QUOTE="DM Eberron D, post: 6312201, member: 6775138"] [COLOR=#333333]Thanks for your answers and let's clear things up :)[/COLOR] [LIST] [*]THE PLACE: [/LIST] [COLOR=#333333]A small hamlet. 50 villagers. Medium to poor economy (no fancy items on shops)[/COLOR] [COLOR=#333333]Major NPCs [/COLOR] [COLOR=#333333]- An elder Druid serves as protector and spiritual guide of the village[/COLOR] [COLOR=#333333]- The old Mayor, last survivor of an invasion 3 years ago, well respected[/COLOR] [COLOR=#333333]- The Cleric of the church of Sov.Host, newcomer, tries to work well with both followers of the Druidic faith and Sov.Host ofc.[/COLOR] [COLOR=#333333]- The Artificer, ex-adventurer that lives in the hamlet 2 years now, well respected and helpful, owner of a small tower he built for his experiments[/COLOR] [COLOR=#333333]he believes he can travel in time someday, and has devoted his life in a research of this. No personal reasons, for science.[/COLOR] [COLOR=#333333]- 3 more adventurers that reside in the inn, a hulking Fighter (AL CN), a Thief (AL NE) and a Wizard (the victim, AL CG)[/COLOR] [COLOR=#333333]The 3 adventurers have no connections or ties neither between themselves nor with the rest village[/COLOR] [COLOR=#333333]The Wizard is (was) a poor young guy, always reading and studying in research of new spells. Since he has his[/COLOR] [COLOR=#333333]spellbook stolen, he had no money and was stuck in the village waiting a chance to acquire some wealth or a new[/COLOR] [COLOR=#333333]spellbook. I used that as hook to lure the players in the ruins. The Wizard approached the players saying that he[/COLOR] [COLOR=#333333]intends to explore the ruins and if they will escort him they can keep the valuables they will find if they hand him[/COLOR] [COLOR=#333333]spellbooks or spell scrolls they may find.[/COLOR] [LIST] [*]THE TIME [/LIST] [COLOR=#333333]During the nights the Artificer, in his tower, experiments on a machine he has built. It is supposed to be a time travel machine[/COLOR] [COLOR=#333333]which has never worked before. The last 4 days the machine indeed worked but only for a second, the Artificer did not even notice it.[/COLOR] [COLOR=#333333]The machine has a fixed range of effect - the village - and whatever is in that range travels in time (past or future). That 1 second[/COLOR] [COLOR=#333333]was the glimpse that the warforged had (and the Druid confirmed since he was awake one night and experienced it as well).[/COLOR] [COLOR=#333333]So the 4 glimpses the warforged had were 4 semi-successful experiments of the Artificer's time-machine.[/COLOR] [COLOR=#333333]The "murder" happened during one of these nights. The Wizard was in his room, alone, resting for the next day he and the players would[/COLOR] [COLOR=#333333]begin their exploration of the ruins.[/COLOR] [COLOR=#333333]During that time the Warforged was in the ground level (tavern) floor of the inn, following the command of his comrade (party's cleric)[/COLOR] [COLOR=#333333]to watch for potential danger. The players - and the NPC Wizard victim - all were sleeping at separate rooms.[/COLOR] [LIST] [*]REASON [/LIST] [COLOR=#333333]The apparent reason of the murder was that someone does not want nosy humans near the ruins. The ruins are supposed to be the lair of[/COLOR] [COLOR=#333333]a secret cult, and the players walked in and cleared it. However they found no clue of the murder there, since the murder happened during another[/COLOR] [COLOR=#333333]timeline and none in this timeline is responsible. That was the initial idea. [/COLOR][COLOR=#000000] [/COLOR][COLOR=#333333] That could work actually. :) [/COLOR] [COLOR=#000000]Already did that, the players are not experienced, and their knowledge and speculation is limited, so I got no help. [/COLOR] That's 100% true, it was a on-the-fly idea that I had given zero thought. I am trying to save it now :) Thanks for naming the issue, however! [/QUOTE]
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