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A Deep Dive in D&D: Dragon Delves
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<blockquote data-quote="Distracted DM" data-source="post: 9708395" data-attributes="member: 6894926"><p>I did a brief search.</p><p></p><p><em>Protective spirits flit around you in a 15-foot <a href="https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#EmanationAreaofEffect" target="_blank">Emanation</a> for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.</em></p><p><em></em></p><p><em>When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation, and whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage <strong>(if you are good or neutral)</strong> or 3d8 Necrotic damage<strong> (if you are evil</strong>). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.</em></p><p>[ATTACH=full]411744[/ATTACH]</p><p></p><p>Note that the damage-alignment thing is the same for 5e14 Spirit Guardians.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9708395, member: 6894926"] I did a brief search. [I]Protective spirits flit around you in a 15-foot [URL='https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#EmanationAreaofEffect']Emanation[/URL] for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation, and whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage [B](if you are good or neutral)[/B] or 3d8 Necrotic damage[B] (if you are evil[/B]). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.[/I] [ATTACH type="full" width="825px" alt="1752863079703.png"]411744[/ATTACH] Note that the damage-alignment thing is the same for 5e14 Spirit Guardians. [/QUOTE]
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