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A Deep Dive into Forgotten Realms: Heroes of Faerun
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<blockquote data-quote="JML" data-source="post: 9813406" data-attributes="member: 7053956"><p>You're quite obsessed with declaring other people's opinions as "wrong" with you as being "right". Maybe the Forgotten Realms in a particular style is very important to you, but we've got over 35 years of publishing history that has been at various points contradictory. Beyond that, someone's opinion on what is good or bad about the setting isn't "wrong" just because you disagree with it. Stop gatekeeping, and stop trying to make yourself the undying authority on what is or isn't ok to print about the Realms. because you're not.</p><p></p><p>Boy, an innocent question about whether the choice to consistently use the term "god" or "gods" across the pantheon rather than a gendered terminology was a recent development really spun out of control. It is a choice for style in this version and I suspect it will be part of the style guide going forward. Seems fine to me, the sidebar explains it clearly, and it's certainly easy enough to alter if it doesn't fit for your particular flavor of Realms campaign.</p><p></p><p>One of the strengths of the Realms has always been the ease of which so many different styles of campaign can slot into one part of the Realms or another, allowing the DM to spend more of their brainpower on develop of current activity rather than the historical, and making it easier for player's to have a shared understanding of the backdrop from the jump.</p><p></p><p>One of the weaknesses (which is in all published campaign worlds) is the need of some players to have all Realms campaigns conform to whatever the latest status quo is based on every published entry...or worse, whatever selection of the published canon some players have decided is the one true canon...</p><p></p><p>I very much enjoyed this book (and it's companion) and found it to be a strong entry that has things that should appeal to new and newer players as well as old Realms heads (like me). That's a difficult balance and I think they handled it pretty well. Probably the thing I missed the most was more NPCs and personages; the Realms has been historically filled with interesting characters who can serve as antagonists, mentors, patrons, etc and I enjoy seeing a variety of those in this type of book. Could have used more of that, but I'm sure space was a consideration.</p><p></p><p>They did a nice job with the art and it was a fun way to make some hat-tips to classic characters without beating people over the head with nostalgia trips. Is it fun for someone like me to see Presto vs Venger? Sure is! Does it diminish the impact for people who don't know who they are? Doubt it.</p></blockquote><p></p>
[QUOTE="JML, post: 9813406, member: 7053956"] You're quite obsessed with declaring other people's opinions as "wrong" with you as being "right". Maybe the Forgotten Realms in a particular style is very important to you, but we've got over 35 years of publishing history that has been at various points contradictory. Beyond that, someone's opinion on what is good or bad about the setting isn't "wrong" just because you disagree with it. Stop gatekeeping, and stop trying to make yourself the undying authority on what is or isn't ok to print about the Realms. because you're not. Boy, an innocent question about whether the choice to consistently use the term "god" or "gods" across the pantheon rather than a gendered terminology was a recent development really spun out of control. It is a choice for style in this version and I suspect it will be part of the style guide going forward. Seems fine to me, the sidebar explains it clearly, and it's certainly easy enough to alter if it doesn't fit for your particular flavor of Realms campaign. One of the strengths of the Realms has always been the ease of which so many different styles of campaign can slot into one part of the Realms or another, allowing the DM to spend more of their brainpower on develop of current activity rather than the historical, and making it easier for player's to have a shared understanding of the backdrop from the jump. One of the weaknesses (which is in all published campaign worlds) is the need of some players to have all Realms campaigns conform to whatever the latest status quo is based on every published entry...or worse, whatever selection of the published canon some players have decided is the one true canon... I very much enjoyed this book (and it's companion) and found it to be a strong entry that has things that should appeal to new and newer players as well as old Realms heads (like me). That's a difficult balance and I think they handled it pretty well. Probably the thing I missed the most was more NPCs and personages; the Realms has been historically filled with interesting characters who can serve as antagonists, mentors, patrons, etc and I enjoy seeing a variety of those in this type of book. Could have used more of that, but I'm sure space was a consideration. They did a nice job with the art and it was a fun way to make some hat-tips to classic characters without beating people over the head with nostalgia trips. Is it fun for someone like me to see Presto vs Venger? Sure is! Does it diminish the impact for people who don't know who they are? Doubt it. [/QUOTE]
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