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A Deep Dive into the 2024 D&D Player's Handbook
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<blockquote data-quote="TrippyHippy" data-source="post: 9485767" data-attributes="member: 27252"><p>The new rules regarding Backgrounds are where we seem to to have the most complaints. They seem to have some arbitrary calls in them, can stereotype characters somewhat and also lead to some peculiar optimisation. </p><p></p><p>For example, Hermits have Ability bonus options for Constitution, Wisdom and Charisma. Why Charisma? isn’t a Hermit meant to be all about socially isolating oneself? Moreover, if you want to play a classic Monk with a Hermit background, you will always have a slight disadvantage in that you cannot pick a bonus to Dexterity as their primary Ability score. However, you do get to choose a bonus Dexterity (and Wisdom) if you are a Sailor as well as a Tavern Brawler Feat which can aid in unarmed combat. Don’t be surprised if we see a new influx of Sailor Monks now! </p><p></p><p>Similarly, the Ability/Feat bonuses for Farmers (Str, Con, Wis; Tough) and Soldiers (Str, Dex, Con; Savage Attack) would lend themselves well to Barbarians but aren’t Farmers and Soldiers examples of <em>civilised</em> professions? Where is the Outlander (not listed)? </p><p></p><p>Some Origin Feats don’t seem as useful as others - like Crafter, especially - and the loss of the personality generating tables to actually help round out the characters’ backstories is disappointing.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 9485767, member: 27252"] The new rules regarding Backgrounds are where we seem to to have the most complaints. They seem to have some arbitrary calls in them, can stereotype characters somewhat and also lead to some peculiar optimisation. For example, Hermits have Ability bonus options for Constitution, Wisdom and Charisma. Why Charisma? isn’t a Hermit meant to be all about socially isolating oneself? Moreover, if you want to play a classic Monk with a Hermit background, you will always have a slight disadvantage in that you cannot pick a bonus to Dexterity as their primary Ability score. However, you do get to choose a bonus Dexterity (and Wisdom) if you are a Sailor as well as a Tavern Brawler Feat which can aid in unarmed combat. Don’t be surprised if we see a new influx of Sailor Monks now! Similarly, the Ability/Feat bonuses for Farmers (Str, Con, Wis; Tough) and Soldiers (Str, Dex, Con; Savage Attack) would lend themselves well to Barbarians but aren’t Farmers and Soldiers examples of [I]civilised[/I] professions? Where is the Outlander (not listed)? Some Origin Feats don’t seem as useful as others - like Crafter, especially - and the loss of the personality generating tables to actually help round out the characters’ backstories is disappointing. [/QUOTE]
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