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A defense of illusionism
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<blockquote data-quote="kenada" data-source="post: 9110929" data-attributes="member: 70468"><p>The article was discussing it in the context of “sportsmanship”, calling such plays “unsporting”. I was reacting to that because the idea of “proper” play is used to delegitimize playing RPGs as games.</p><p></p><p></p><p>I’m trying to use “authorship” the way the article is using it. Substitute my own definition or arguing against the one used in the article is just going to make discussing the ideas in it more difficult.</p><p></p><p></p><p>The framework put forth by the Hindmarch definitionally has immersion happening when you are in the audience, so it can’t happen as part of authorship (because you know the secret to the trick, essentially). Based on what I have seen immersive-oriented players say about their play, I think they would agree with that.</p><p></p><p>It’s usually very important that they are interacting with the game only as their characters, which includes thinking like their characters. What Hindmarch proposes, especially the idea of players also engaging in illusionism, would be a violation of their play priorities. They specifically do not want to be making decisions based not only on what makes for good gameplay but also are not interested in doing so for what makes a good story.</p><p></p><p>So where’s the problem? It’s the implication that they are just audience members in the game the GM is authoring.</p><p></p><p></p><p>It seems more practical than that. The article isn’t discussing some new definitions to use. It’s suggesting illusion as a useful technique for all players (not just the GM). It’s obviously limited to certain kinds of games, and the author concedes that towards the end, but it’s useful for the type the Hindmarch prefers and thinks make for exciting RPGing.</p></blockquote><p></p>
[QUOTE="kenada, post: 9110929, member: 70468"] The article was discussing it in the context of “sportsmanship”, calling such plays “unsporting”. I was reacting to that because the idea of “proper” play is used to delegitimize playing RPGs as games. I’m trying to use “authorship” the way the article is using it. Substitute my own definition or arguing against the one used in the article is just going to make discussing the ideas in it more difficult. The framework put forth by the Hindmarch definitionally has immersion happening when you are in the audience, so it can’t happen as part of authorship (because you know the secret to the trick, essentially). Based on what I have seen immersive-oriented players say about their play, I think they would agree with that. It’s usually very important that they are interacting with the game only as their characters, which includes thinking like their characters. What Hindmarch proposes, especially the idea of players also engaging in illusionism, would be a violation of their play priorities. They specifically do not want to be making decisions based not only on what makes for good gameplay but also are not interested in doing so for what makes a good story. So where’s the problem? It’s the implication that they are just audience members in the game the GM is authoring. It seems more practical than that. The article isn’t discussing some new definitions to use. It’s suggesting illusion as a useful technique for all players (not just the GM). It’s obviously limited to certain kinds of games, and the author concedes that towards the end, but it’s useful for the type the Hindmarch prefers and thinks make for exciting RPGing. [/QUOTE]
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