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A Defense of Miko
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<blockquote data-quote="wingsandsword" data-source="post: 3589002" data-attributes="member: 14159"><p>Well, if the king of a nation came to our adventuring group and says that an adventuring group has destroyed a seal on the imprisonment of an extradimensional reality-eating horror and he wants it dealt with, and notes at the end to please return them alive if possible (as was clarified later, Shojo told Miko to bring them in alive, as that was his real goal all along), then the groups I've played with would try to bring them in alive, and not go in swords-flashing.</p><p></p><p>Miko took her orders to bring them in alive if possible, and tried to reinterpret that into excuses to attack them. Instead of the trial they were supposed to originally have, she passed sentence on them in absentia, and the OotS barely got to Azure City in one piece.</p><p></p><p>Yeah, Miko heard a lot of awful stories about the OotS, but it was also shown that she was able to talk with enemies before attack in them, if Miko said:</p><p></p><p>"I am Miko Miyazaki, Paladin of the Sapphire Guard. You have destroyed Dorukan's Gate, and with it placed the world in grave jeopardy and weakened the fabric of reality. My liege commands me to escort you to Azure City to account for your actions in this regard. . .preferably willingly, but by force if necessarily as this is a matter of utmost importance." </p><p></p><p>Introducing yourself like that would have been probably a much higher Diplomacy check result (and likely to get cooperation) than how she introduced herself. In my mind, an introduction like that would have been far more a textbook "Do" for a Paladin, instead of the "Don't" of how Miko acted.</p><p></p><p>Miko was the archetype of the overzealous "smite makes right" Paladin, and Rich showed where that road goes: pride and hubris and refusing to acknowledge the possibility you could ever be wrong leads to falling, and likely to death.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3589002, member: 14159"] Well, if the king of a nation came to our adventuring group and says that an adventuring group has destroyed a seal on the imprisonment of an extradimensional reality-eating horror and he wants it dealt with, and notes at the end to please return them alive if possible (as was clarified later, Shojo told Miko to bring them in alive, as that was his real goal all along), then the groups I've played with would try to bring them in alive, and not go in swords-flashing. Miko took her orders to bring them in alive if possible, and tried to reinterpret that into excuses to attack them. Instead of the trial they were supposed to originally have, she passed sentence on them in absentia, and the OotS barely got to Azure City in one piece. Yeah, Miko heard a lot of awful stories about the OotS, but it was also shown that she was able to talk with enemies before attack in them, if Miko said: "I am Miko Miyazaki, Paladin of the Sapphire Guard. You have destroyed Dorukan's Gate, and with it placed the world in grave jeopardy and weakened the fabric of reality. My liege commands me to escort you to Azure City to account for your actions in this regard. . .preferably willingly, but by force if necessarily as this is a matter of utmost importance." Introducing yourself like that would have been probably a much higher Diplomacy check result (and likely to get cooperation) than how she introduced herself. In my mind, an introduction like that would have been far more a textbook "Do" for a Paladin, instead of the "Don't" of how Miko acted. Miko was the archetype of the overzealous "smite makes right" Paladin, and Rich showed where that road goes: pride and hubris and refusing to acknowledge the possibility you could ever be wrong leads to falling, and likely to death. [/QUOTE]
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