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A Demon Slayer's Tale [PC's]
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<blockquote data-quote="Arknath" data-source="post: 462089" data-attributes="member: 2850"><p><strong>The Rager</strong></p><p></p><p>The Rager</p><p></p><p><em>“The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men.</em></p><p><em>Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother’s keeper, and the finder of lost children.</em></p><p><em>And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers.</em></p><p><em>And you will know my name is the Lord, when I lay my vengeance upon thee.”</em></p><p><em> -Ezekiel 25:17</em></p><p></p><p> Within the church of Oti Ni Nuad, the God of Vengeance, is bred a warrior unlike any other. These warriors, called ragers, enact vengeance upon the enemies of the church and the larcetan in the name of their god. The ragers are able to carry out the vengeance with a tenacity that is virtually unmatched anywhere in Ersadia.</p><p>Ragers do not believe in striking first. They believe that there is wisdom in letting your enemy show you what he is capable of. Therefore, never will a rager attack first in combat and only when those he truly cares about are injured, will he react with violence. Such control is needed over the deadly weapon the rager can become.</p><p>Most ragers are paladins of Oti Ni Nuad, but there are many Larcetan priests who find this to be their calling. A rager who has a background in monk is a deadly adversary indeed, and thus few are trained because of the intense discipline and deadly force a raging monk can deliver. Barbarians, fighters and rangers have been known to enlist in the church and attempt to indoctrinate themselves with the ragers and many have succeeded. Rogue, sorcerer, bard, wizard, and psionicist Larcetan have no business in the church of Oti Ni Nuad, who believes in brute strength and divine influence conquers all. They are openly and actively shunned by the church in regards to indoctrination.</p><p></p><p> <strong>Hit Dice:</strong> d8</p><p></p><p><strong>Requirements</strong></p><p>To be a rager, the player character must fulfill the following requirements</p><p></p><p> <strong>Race:</strong> Larcetan</p><p> <strong>Base Attack Bonus:</strong> +5</p><p><strong>Special:</strong> Must be a worshipper of Oti Ni Nuad, the Larcetan God of Vengeance.</p><p></p><p>TABLE 1: THE RAGER</p><p> </p><p>Class Base Fort Ref Will </p><p>Level Attack Save Save Save Special</p><p>1 +1 +2 +0 +0 Vengeful Fury 1/day, Mark of Reprisal</p><p>2 +2 +3 +0 +0 Judge</p><p>3 +3 +3 +1 +1 Hand of Retribution (1)</p><p>4 +4 +4 +1 +1 Strength of Mind</p><p>5 +5 +4 +1 +1 Vengeful Fury 2/day</p><p>6 +6 +5 +2 +2 Jury</p><p>7 +7 +5 +2 +2 Hand of Retribution (2)</p><p>8 +8 +6 +2 +2 </p><p>9 +9 +6 +3 +3 Great Fury</p><p>10 +10 +7 +3 +3 Executioner, Vengeful Fury 3/day</p><p> </p><p><strong>Class Skills</strong></p><p>The rager’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Str or Cha), Intuit Direction (Wis), Jump (Str), Knowledge (religion) (Int), Ride (Dex), Search (Int), Sense Motive (Wis), and Spot (Wis). See Chapter 4 of the PHB for skill descriptions.</p><p></p><p> Skill Points at Each Level: 2 + Int Modifier.</p><p></p><p>Class Features</p><p><strong>Weapon and Armor Proficiency:</strong> A rager is proficient in the use of all simple and martial weapons. They are proficient with light, medium, and heavy armors and shields.</p><p></p><p><strong>Vengeful Fury (Ex):</strong> Ragers learn that vengeance sometimes must be dealt with brutal force. A rager goes into a controlled rage, much like a barbarian does, with a few differences. A rager gains +4 to Strength, +4 to Constitution and a +2 morale bonus to Will saves. The rager can rage for a number of rounds equal to 3 + twice his Charisma modifier in rounds. </p><p> The rage, however, is not without its penalties. Every time that rager becomes enraged, he takes a –2 to Strength and Dexterity for the remainder of the encounter. He cannot run or charge for the remainder of the encounter.</p><p> At 5th level, the rager receives this ability twice per day. At 10th level, the rager receives this ability 3 times per day.</p><p></p><p><strong>Mark of Reprisal (Su):</strong> This ability shows the favor of Oti Ni Nuad and has the ability to allow the larcetan to deal judgment at a later date. By using a touch attack, the rager can surround the target with a glowing white light for approximately 3 rounds. This white light slowly dissipates and is never seen again. Except in the eyes of the rager who gave him the mark and any other ragers in the service to Oti Ni Nuad.</p><p> This mark serves as a warning that this individual has wronged the church somehow and that this individual is being hunted by a rager. The rager can determine the exact location of the last recipient of his mark anywhere on the same plane. The downside to this is that the rager has a 10-mile radius in which to search for the creature bearing his last mark. That is to say, the mark does not pin point the location of a creature, but it discerns the creature’s location within a 10-mile radius of his current location.</p><p></p><p><strong>Judge (Sp):</strong> Before dealing out retribution and judgment, a rager needs to make an informed decision about his enemies. This ability allows a rager to determine the exact alignment (on both the law/chaos axis as well as the good/evil axis) of any one person he designates as the target. This ability shows different auras for different alignments and can be blocked or rendered incorrect by spells that block alignment discovery. The rager can use this ability as a standard action and at will.</p><p></p><p><strong>Hand of Retribution (Ex):</strong> A rager is always taught that vengeance is a dish best served cold…and last. Trained to have the final say in any combat, the rager has honed his reflexes to the point where once an enemy strikes him, he can immediately return the strike. </p><p> In game terms, any time the rager provokes an attack of opportunity and his enemy chooses to attack, he may make an immediate counter-strike as if the attacking creature had provoked an attack of opportunity from him. A rager may do this a number of times per round equal to the number in parentheses regardless of whether or not he has the Combat Reflexes feat.</p><p></p><p><strong>Strength of Mind (Ex):</strong> The ragers are a determined breed. They do not lose sight of their targets until the task is completed. This means that even through final pleas for mercy or forgiveness that the rager is not deterred from his ultimate goal: vengeance and justice for Oti Ni Nuad. </p><p> This ability allows the rager to reroll a saving throw versus a spell, spell-like ability, or supernatural ability that would affect his mind, should he fail the first saving throw. This ability behaves like the rogue’s slippery mind ability and counts as that class feature for qualification of other classes or feats.</p><p> </p><p><strong>Jury (Sp):</strong> This ability works like the judge ability, save for the fact that every ally within 60’ of the rager learns the target’s alignment.</p><p></p><p><strong>Great Fury (Ex):</strong> The rager gains a greater understanding of his fury ability. At 9th level, he gains +6 to Strength and Constitution when he rages and is no longer winded after such a rage.</p><p></p><p><strong>Executioner (Ex):</strong> At 10th level, a rager has the ability to deal a lethal amount of damage to his opponents. Whenever a rager scores a critical threat, it automatically becomes a critical hit and deals the maximum amount of damage to the opponent. This reflects the intense physical and mental training that being a Rager involves and their ability to put all their rage and vengeance behind one final strike. </p><p>The rager can use this ability a number of times equal to his Charisma modifier per day.</p><p></p><p>I have both of these in Word format. Send me an email if you would like a copy.</p></blockquote><p></p>
[QUOTE="Arknath, post: 462089, member: 2850"] [b]The Rager[/b] The Rager [I]“The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother’s keeper, and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know my name is the Lord, when I lay my vengeance upon thee.” -Ezekiel 25:17[/I] Within the church of Oti Ni Nuad, the God of Vengeance, is bred a warrior unlike any other. These warriors, called ragers, enact vengeance upon the enemies of the church and the larcetan in the name of their god. The ragers are able to carry out the vengeance with a tenacity that is virtually unmatched anywhere in Ersadia. Ragers do not believe in striking first. They believe that there is wisdom in letting your enemy show you what he is capable of. Therefore, never will a rager attack first in combat and only when those he truly cares about are injured, will he react with violence. Such control is needed over the deadly weapon the rager can become. Most ragers are paladins of Oti Ni Nuad, but there are many Larcetan priests who find this to be their calling. A rager who has a background in monk is a deadly adversary indeed, and thus few are trained because of the intense discipline and deadly force a raging monk can deliver. Barbarians, fighters and rangers have been known to enlist in the church and attempt to indoctrinate themselves with the ragers and many have succeeded. Rogue, sorcerer, bard, wizard, and psionicist Larcetan have no business in the church of Oti Ni Nuad, who believes in brute strength and divine influence conquers all. They are openly and actively shunned by the church in regards to indoctrination. [B]Hit Dice:[/B] d8 [B]Requirements[/B] To be a rager, the player character must fulfill the following requirements [B]Race:[/B] Larcetan [B]Base Attack Bonus:[/B] +5 [B]Special:[/B] Must be a worshipper of Oti Ni Nuad, the Larcetan God of Vengeance. TABLE 1: THE RAGER Class Base Fort Ref Will Level Attack Save Save Save Special 1 +1 +2 +0 +0 Vengeful Fury 1/day, Mark of Reprisal 2 +2 +3 +0 +0 Judge 3 +3 +3 +1 +1 Hand of Retribution (1) 4 +4 +4 +1 +1 Strength of Mind 5 +5 +4 +1 +1 Vengeful Fury 2/day 6 +6 +5 +2 +2 Jury 7 +7 +5 +2 +2 Hand of Retribution (2) 8 +8 +6 +2 +2 9 +9 +6 +3 +3 Great Fury 10 +10 +7 +3 +3 Executioner, Vengeful Fury 3/day [B]Class Skills[/B] The rager’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Str or Cha), Intuit Direction (Wis), Jump (Str), Knowledge (religion) (Int), Ride (Dex), Search (Int), Sense Motive (Wis), and Spot (Wis). See Chapter 4 of the PHB for skill descriptions. Skill Points at Each Level: 2 + Int Modifier. Class Features [B]Weapon and Armor Proficiency:[/B] A rager is proficient in the use of all simple and martial weapons. They are proficient with light, medium, and heavy armors and shields. [B]Vengeful Fury (Ex):[/B] Ragers learn that vengeance sometimes must be dealt with brutal force. A rager goes into a controlled rage, much like a barbarian does, with a few differences. A rager gains +4 to Strength, +4 to Constitution and a +2 morale bonus to Will saves. The rager can rage for a number of rounds equal to 3 + twice his Charisma modifier in rounds. The rage, however, is not without its penalties. Every time that rager becomes enraged, he takes a –2 to Strength and Dexterity for the remainder of the encounter. He cannot run or charge for the remainder of the encounter. At 5th level, the rager receives this ability twice per day. At 10th level, the rager receives this ability 3 times per day. [B]Mark of Reprisal (Su):[/B] This ability shows the favor of Oti Ni Nuad and has the ability to allow the larcetan to deal judgment at a later date. By using a touch attack, the rager can surround the target with a glowing white light for approximately 3 rounds. This white light slowly dissipates and is never seen again. Except in the eyes of the rager who gave him the mark and any other ragers in the service to Oti Ni Nuad. This mark serves as a warning that this individual has wronged the church somehow and that this individual is being hunted by a rager. The rager can determine the exact location of the last recipient of his mark anywhere on the same plane. The downside to this is that the rager has a 10-mile radius in which to search for the creature bearing his last mark. That is to say, the mark does not pin point the location of a creature, but it discerns the creature’s location within a 10-mile radius of his current location. [B]Judge (Sp):[/B] Before dealing out retribution and judgment, a rager needs to make an informed decision about his enemies. This ability allows a rager to determine the exact alignment (on both the law/chaos axis as well as the good/evil axis) of any one person he designates as the target. This ability shows different auras for different alignments and can be blocked or rendered incorrect by spells that block alignment discovery. The rager can use this ability as a standard action and at will. [B]Hand of Retribution (Ex):[/B] A rager is always taught that vengeance is a dish best served cold…and last. Trained to have the final say in any combat, the rager has honed his reflexes to the point where once an enemy strikes him, he can immediately return the strike. In game terms, any time the rager provokes an attack of opportunity and his enemy chooses to attack, he may make an immediate counter-strike as if the attacking creature had provoked an attack of opportunity from him. A rager may do this a number of times per round equal to the number in parentheses regardless of whether or not he has the Combat Reflexes feat. [B]Strength of Mind (Ex):[/B] The ragers are a determined breed. They do not lose sight of their targets until the task is completed. This means that even through final pleas for mercy or forgiveness that the rager is not deterred from his ultimate goal: vengeance and justice for Oti Ni Nuad. This ability allows the rager to reroll a saving throw versus a spell, spell-like ability, or supernatural ability that would affect his mind, should he fail the first saving throw. This ability behaves like the rogue’s slippery mind ability and counts as that class feature for qualification of other classes or feats. [B]Jury (Sp):[/B] This ability works like the judge ability, save for the fact that every ally within 60’ of the rager learns the target’s alignment. [B]Great Fury (Ex):[/B] The rager gains a greater understanding of his fury ability. At 9th level, he gains +6 to Strength and Constitution when he rages and is no longer winded after such a rage. [B]Executioner (Ex):[/B] At 10th level, a rager has the ability to deal a lethal amount of damage to his opponents. Whenever a rager scores a critical threat, it automatically becomes a critical hit and deals the maximum amount of damage to the opponent. This reflects the intense physical and mental training that being a Rager involves and their ability to put all their rage and vengeance behind one final strike. The rager can use this ability a number of times equal to his Charisma modifier per day. I have both of these in Word format. Send me an email if you would like a copy. [/QUOTE]
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