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A design goal: making different races FEEL different.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5760770" data-attributes="member: 19675"><p>If you look at 2Ed, you could play non-PHB races and they typically were front-loaded, meaning were (usually) more powerful at low levels until their party ages caught up. Then, in certain races, you'd get additional abilities as you leveled.</p><p></p><p>It made for some interesting dynamics. One of my favorite 2Ed PCs was a Minotaur Ftr/Mu who was simply <em>brutal</em> to foes at low levels...though he had to take damage as a size L creature. As time passed, his compadres caught up to him, and he didn't stand out quite so much.</p><p></p><p>Enjoyable? Yes, thoroughly! However, others might complain about how that unique experience became diluted over time.</p><p></p><p>Contrast with Monte's racial classes in his 3.X game: the unique aspects of playing a non-standard race never go away.</p><p></p><p>In 4Ed, I think we have a mixed bag, depending on which race (and class) you play.</p><p></p><p>Going forward...well it really depends on the overall shape of the system. One of the things I disliked about 4Ed's approach is that racial perks are tradeoffs...and that they don't necessarily do you any good if you're not in a select few classes. So, if 5Ed strongly resembles 4Ed, I'd rather racial abilities simply accrued rather than existed as tradeoffs. With more variety, of course.</p><p></p><p>Other than that, though, I really favor Monte's racial class system.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5760770, member: 19675"] If you look at 2Ed, you could play non-PHB races and they typically were front-loaded, meaning were (usually) more powerful at low levels until their party ages caught up. Then, in certain races, you'd get additional abilities as you leveled. It made for some interesting dynamics. One of my favorite 2Ed PCs was a Minotaur Ftr/Mu who was simply [I]brutal[/I] to foes at low levels...though he had to take damage as a size L creature. As time passed, his compadres caught up to him, and he didn't stand out quite so much. Enjoyable? Yes, thoroughly! However, others might complain about how that unique experience became diluted over time. Contrast with Monte's racial classes in his 3.X game: the unique aspects of playing a non-standard race never go away. In 4Ed, I think we have a mixed bag, depending on which race (and class) you play. Going forward...well it really depends on the overall shape of the system. One of the things I disliked about 4Ed's approach is that racial perks are tradeoffs...and that they don't necessarily do you any good if you're not in a select few classes. So, if 5Ed strongly resembles 4Ed, I'd rather racial abilities simply accrued rather than existed as tradeoffs. With more variety, of course. Other than that, though, I really favor Monte's racial class system. [/QUOTE]
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A design goal: making different races FEEL different.
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