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General Tabletop Discussion
*Pathfinder & Starfinder
A detailed town in the DMG: your preference?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3836810" data-attributes="member: 15651"><p>Some people (like myself) are willing to have a certain amount of the book give a starting point for people just getting started with the game to use, either directly or as a model, and for experienced DMs to grab if its needed. Unless the 4e DMG is radically different, my guess is there will be plenty of other material in the book that I would rather not be forced to buy because I won't use it, but I won't complain about it because I know that the book was not written to cater only to my needs. </p><p></p><p>Adventures do not sell as well for several reasons: they may not fit well with a particular campaign, and might not be for the right level characters at the time. For the purposes of cherry picking ideas like the Starter Town in the DMG, they are usually highly detailed in areas that are important to the adventure and the rest isn't even mentioned, so its not overly useful unless you are going to run the adventure itself. </p><p></p><p>Personally I would love books that give general ideas for towns, ships, inns etc. that I could pull out and use with very little extra prep work. I would rather it not be overly detailed so I can make it fit into my campaign, but enough so I'm not feeling like I have to make it all up myself.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3836810, member: 15651"] Some people (like myself) are willing to have a certain amount of the book give a starting point for people just getting started with the game to use, either directly or as a model, and for experienced DMs to grab if its needed. Unless the 4e DMG is radically different, my guess is there will be plenty of other material in the book that I would rather not be forced to buy because I won't use it, but I won't complain about it because I know that the book was not written to cater only to my needs. Adventures do not sell as well for several reasons: they may not fit well with a particular campaign, and might not be for the right level characters at the time. For the purposes of cherry picking ideas like the Starter Town in the DMG, they are usually highly detailed in areas that are important to the adventure and the rest isn't even mentioned, so its not overly useful unless you are going to run the adventure itself. Personally I would love books that give general ideas for towns, ships, inns etc. that I could pull out and use with very little extra prep work. I would rather it not be overly detailed so I can make it fit into my campaign, but enough so I'm not feeling like I have to make it all up myself. [/QUOTE]
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A detailed town in the DMG: your preference?
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