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General Tabletop Discussion
*Pathfinder & Starfinder
A detailed town in the DMG: your preference?
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<blockquote data-quote="gizmo33" data-source="post: 3836848" data-attributes="member: 30001"><p>I would have thought that most experienced DMs would have a huge library of game books and history books and that WotCs contribution to this would not be significant. I remember yawning at the description of Saltmarsh I saw in one of the hardbacks, I'm expecting the same thing here.</p><p></p><p>As far as getting started with the game, how is a town a better choice than a dungeon? Perhaps they should consider bundling the rules with a module like they did in the old days with Keep on the Borderlands. </p><p></p><p>I don't mind buying stuff and not using part of it, per se. What I do mind is buying a book and having some other book jammed inside of it. As in my tongue and cheek post above, candy corn, dice, and miniatures might all be welcomed additions to the game, but that doesn't mean they belong in the DMG. </p><p></p><p>I don't want to wade through a bunch of newbie stuff in order to find the rules for the game. I'm not exactly an expert on the rules, but having owned pretty much all of the prior editions of DnD, I'm ready for a DMG that gives me the impression that it's authors have played the game at least as much as I have. I'm not exciting about seeing another interpretation of Hommlet.</p><p></p><p></p><p></p><p>Me too. Did you ever get the old Dungeon magazine? The module had plenty of lists of ideas and stuff that reminds me of what you are describing here.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3836848, member: 30001"] I would have thought that most experienced DMs would have a huge library of game books and history books and that WotCs contribution to this would not be significant. I remember yawning at the description of Saltmarsh I saw in one of the hardbacks, I'm expecting the same thing here. As far as getting started with the game, how is a town a better choice than a dungeon? Perhaps they should consider bundling the rules with a module like they did in the old days with Keep on the Borderlands. I don't mind buying stuff and not using part of it, per se. What I do mind is buying a book and having some other book jammed inside of it. As in my tongue and cheek post above, candy corn, dice, and miniatures might all be welcomed additions to the game, but that doesn't mean they belong in the DMG. I don't want to wade through a bunch of newbie stuff in order to find the rules for the game. I'm not exactly an expert on the rules, but having owned pretty much all of the prior editions of DnD, I'm ready for a DMG that gives me the impression that it's authors have played the game at least as much as I have. I'm not exciting about seeing another interpretation of Hommlet. Me too. Did you ever get the old Dungeon magazine? The module had plenty of lists of ideas and stuff that reminds me of what you are describing here. [/QUOTE]
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A detailed town in the DMG: your preference?
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