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General Tabletop Discussion
*Pathfinder & Starfinder
A detailed town in the DMG: your preference?
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<blockquote data-quote="gizmo33" data-source="post: 3836873" data-attributes="member: 30001"><p>Giving information about a town is not the same thing as information about running a town. The amount of text needed to describe something like that, explaining all of the contingencies and stuff, would meet or exceed the purely descriptive text. And as some have said, they're just going to wind up cannibalizing it anyway, which means raw ideas are going to be used and the rest of it discarded.</p><p></p><p>Thus such a town IMO is going to try to be too many things to too many different people and probably wind up being mediocre for most everyone's purposes. </p><p></p><p></p><p></p><p>A description of buildings and the people that live in them is not going to help a newbie a whole lot.</p><p></p><p></p><p></p><p>So are dice. So is candy corn. I'm not saying examples shouldn't be available somewhere.</p><p></p><p></p><p></p><p>Yea, but wouldn't it make more sense to produce a "d20 guide to iconic settings"? If there really is demand for such a thing then I would think it would be profitable on it's own.</p><p></p><p>In any case, I would think a design guide about how to design a generic castle is still more appropriate for the DMG than a specific example. Then again someone at WotC would have to crack a history book, and after the Arms and Equipment Guide was listing barley at 1 gp a pound I'm pretty sure that's not going to happen.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3836873, member: 30001"] Giving information about a town is not the same thing as information about running a town. The amount of text needed to describe something like that, explaining all of the contingencies and stuff, would meet or exceed the purely descriptive text. And as some have said, they're just going to wind up cannibalizing it anyway, which means raw ideas are going to be used and the rest of it discarded. Thus such a town IMO is going to try to be too many things to too many different people and probably wind up being mediocre for most everyone's purposes. A description of buildings and the people that live in them is not going to help a newbie a whole lot. So are dice. So is candy corn. I'm not saying examples shouldn't be available somewhere. Yea, but wouldn't it make more sense to produce a "d20 guide to iconic settings"? If there really is demand for such a thing then I would think it would be profitable on it's own. In any case, I would think a design guide about how to design a generic castle is still more appropriate for the DMG than a specific example. Then again someone at WotC would have to crack a history book, and after the Arms and Equipment Guide was listing barley at 1 gp a pound I'm pretty sure that's not going to happen. [/QUOTE]
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A detailed town in the DMG: your preference?
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