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General Tabletop Discussion
*Pathfinder & Starfinder
A detailed town in the DMG: your preference?
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<blockquote data-quote="The Little Raven" data-source="post: 3841290" data-attributes="member: 10095"><p>Because you seem to be saying that an experienced DM should only have to buy 3 things: PHB, DMG, MM; while you say that an inexperienced one should have to buy 4 things: PHB, DMG, MM, and either a Basic Set or some kind of module or something for examples, simply so that the experienced DM isn't given "wasted space" on some example town.</p><p></p><p></p><p></p><p>You seem to think that the three first books for the game shouldn't cater to new gamers, and shouldn't be the access point for new players and DMs to learn their respective roles. So, your argument appears to be that the core books should cater to returning gamers and new gamers should be forced to go elsewhere to learn the basics.</p><p></p><p></p><p></p><p>When looking at the definition of guide, it is abundantly obvious which definition applies to a written book.</p><p></p><p></p><p></p><p>Yeah you can. You provide all the tools an experienced DM needs to generate NPCs, towns, items, random encounters, etc... then you provide EXAMPLES for the inexperienced DMs so that they can see it in action. Simple. Easy. Useful for DMs of both flavors.</p><p></p><p></p><p></p><p>It seems you'd rather see WotC drive away potential new gamers and DMs by catering the <strong>bare minimum game</strong> towards those with previous experience, instead of gearing it towards teaching the game to people.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3841290, member: 10095"] Because you seem to be saying that an experienced DM should only have to buy 3 things: PHB, DMG, MM; while you say that an inexperienced one should have to buy 4 things: PHB, DMG, MM, and either a Basic Set or some kind of module or something for examples, simply so that the experienced DM isn't given "wasted space" on some example town. You seem to think that the three first books for the game shouldn't cater to new gamers, and shouldn't be the access point for new players and DMs to learn their respective roles. So, your argument appears to be that the core books should cater to returning gamers and new gamers should be forced to go elsewhere to learn the basics. When looking at the definition of guide, it is abundantly obvious which definition applies to a written book. Yeah you can. You provide all the tools an experienced DM needs to generate NPCs, towns, items, random encounters, etc... then you provide EXAMPLES for the inexperienced DMs so that they can see it in action. Simple. Easy. Useful for DMs of both flavors. It seems you'd rather see WotC drive away potential new gamers and DMs by catering the [b]bare minimum game[/b] towards those with previous experience, instead of gearing it towards teaching the game to people. [/QUOTE]
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A detailed town in the DMG: your preference?
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