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A different kind of dungeon crawl - the dungeon brawl for 5e
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<blockquote data-quote="Uller" data-source="post: 6572993" data-attributes="member: 413"><p>Yes. You have to make it clear to your players that is how you run things so they know. It doesn't take too long though for even lower level parties to get enough stealth and other tricks under their belt that they can do a fair amount of sneaking about to conduct recon and/or to sabotage the inhabitants of the dungeon.</p><p></p><p>In Cragmaw Castle, our Arcane Trickster and Monk managed to scout the perimeter of the place, found a secret way in and then used Pass without Trace to help the whole party sneak in. They found Grol and killed him before the rest of the place could react (but the use of shatter and fireball alerted the entire castle). They scouted Thundertree with a familiar (I probably let them push the limits of the range, though).</p><p></p><p>I ran a party through a converted Steading of the Hill Giant Chief. The party scouted the entire upper floor and some of the dungeon with Arcane Eye, waited for most of the giants to get drunk and sleepy and spent their first foray taking out pockets of sleeping giants.</p><p></p><p>So, to me, the possibility of a dungeon brawl (nice name by the way...) encourages the PCs to think about what they are doing.</p></blockquote><p></p>
[QUOTE="Uller, post: 6572993, member: 413"] Yes. You have to make it clear to your players that is how you run things so they know. It doesn't take too long though for even lower level parties to get enough stealth and other tricks under their belt that they can do a fair amount of sneaking about to conduct recon and/or to sabotage the inhabitants of the dungeon. In Cragmaw Castle, our Arcane Trickster and Monk managed to scout the perimeter of the place, found a secret way in and then used Pass without Trace to help the whole party sneak in. They found Grol and killed him before the rest of the place could react (but the use of shatter and fireball alerted the entire castle). They scouted Thundertree with a familiar (I probably let them push the limits of the range, though). I ran a party through a converted Steading of the Hill Giant Chief. The party scouted the entire upper floor and some of the dungeon with Arcane Eye, waited for most of the giants to get drunk and sleepy and spent their first foray taking out pockets of sleeping giants. So, to me, the possibility of a dungeon brawl (nice name by the way...) encourages the PCs to think about what they are doing. [/QUOTE]
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