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A Different Kind of Map
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<blockquote data-quote="The Green Adam" data-source="post: 3435843" data-attributes="member: 50821"><p>Ah! There we go...any feedback is good feedback in my opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>So I can see what your all saying about it not being useful enough as a map as opposed to an artwork handout. Certain elements are there to preserve a look (the hexes and not circles for instance) but I agree it needs to be redesigned to serve as a functional reference.</p><p></p><p>As for the idea of 'looking at it for a whole two minutes' thing - my players are very visually oriented. They need lots of pictures to help them get the 'feel' of the adventure. Most of them could care less about the distance in inches from the door to the treasure chest, the encumbrance of x amount of gems or the range of one weapon over another. If it sounds reasonable and looks cool they get much more excited. Hence my attempts to make maps you want to keep looking at. I'll try a revision and post a more traditional one later today.</p><p></p><p>Thanks gang,</p><p></p><p>The Green Adam</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3435843, member: 50821"] Ah! There we go...any feedback is good feedback in my opinion. :p So I can see what your all saying about it not being useful enough as a map as opposed to an artwork handout. Certain elements are there to preserve a look (the hexes and not circles for instance) but I agree it needs to be redesigned to serve as a functional reference. As for the idea of 'looking at it for a whole two minutes' thing - my players are very visually oriented. They need lots of pictures to help them get the 'feel' of the adventure. Most of them could care less about the distance in inches from the door to the treasure chest, the encumbrance of x amount of gems or the range of one weapon over another. If it sounds reasonable and looks cool they get much more excited. Hence my attempts to make maps you want to keep looking at. I'll try a revision and post a more traditional one later today. Thanks gang, The Green Adam [/QUOTE]
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