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A Different Look at Player Styles: Planners and Improvisers
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<blockquote data-quote="Reynard" data-source="post: 7719467" data-attributes="member: 467"><p>I feel like between the first and second half of this piece you switch from one kind of Planner/Improviser split to another. By this I mean it starts out kind of focusing on an overall playstyle consideration but ends up focusing on combat and encounters. I think your descriptions of the two types are apt, I just don't think that a Campaign Planner is necessarily a Combat Planner, and likewise for Improvisers.</p><p></p><p>Some players are Campaign Planners. They want to plan out their character arc and try and figure out what the nature of the overall campaign is going to look like well ahead of time. This might include level by level ability planning, but also includes things like achieving character goals and engaging in certain mini-games and subplots. On the other hand, Campaign Improvisers are just as likely to wing it all the way, letting their character develop in response to in-game events rather than trying to follow an arc is spite of them. That isn't to say they don't have goals in mind for their characters, just that they are more fluid. Again, neither of these categories (and of course most people fall somewhere on the spectrum between them) necessarily roll over into how the player engages combat and encounters. </p><p></p><p>Otherwise, good bit.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7719467, member: 467"] I feel like between the first and second half of this piece you switch from one kind of Planner/Improviser split to another. By this I mean it starts out kind of focusing on an overall playstyle consideration but ends up focusing on combat and encounters. I think your descriptions of the two types are apt, I just don't think that a Campaign Planner is necessarily a Combat Planner, and likewise for Improvisers. Some players are Campaign Planners. They want to plan out their character arc and try and figure out what the nature of the overall campaign is going to look like well ahead of time. This might include level by level ability planning, but also includes things like achieving character goals and engaging in certain mini-games and subplots. On the other hand, Campaign Improvisers are just as likely to wing it all the way, letting their character develop in response to in-game events rather than trying to follow an arc is spite of them. That isn't to say they don't have goals in mind for their characters, just that they are more fluid. Again, neither of these categories (and of course most people fall somewhere on the spectrum between them) necessarily roll over into how the player engages combat and encounters. Otherwise, good bit. [/QUOTE]
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