Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A Different Look at Player Styles: Planners and Improvisers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7719771" data-attributes="member: 6778044"><p>While I agree that categorizing players is a sort of futile exercise, I also enjoy these types of philosophical/theoretical discussions. Because while I don't think that people fit into neat categories, they do fit into very messy and overlapping categories. Understanding a little better how somebody else (or even yourself) thinks can be a great way to address conflicts and misunderstandings, along with learning new perspectives, approaches and techniques.</p><p></p><p>I think combat easily favored the planners, not improvisers. Especially starting in 2.5e through 4e, where you could spend hours planning your "build" and "tactics" prior to session 1. I think that they often discouraged improvisation, due to the complexity of the rules. You wanted to make sure you didn't make a mistake in building your character. The approach shares a lot of similarities with deck building in MtG, planning out combinations and looking for the opportunities to use them</p><p></p><p>I'm not sure I'd agree that improvisers like chaos or games with uncertainty. I think improvising is one of the most important skills a DM has, because in any game where other players can alter the situation at any time, it's nearly unavoidable. Perhaps I'm a planner who has learned to improvise.</p><p></p><p>And I guess that's probably what I find most useful. If you agree with this assessment (or are making the actual assessment), what can you gain from that knowledge? How does knowing a categorization help you?</p><p></p><p>I think the trend in RPGs has been for more "improvisation" or reacting to the circumstances, rather than planning. Planning runs the risk of railroading. Improvising runs the risk of a lack of consistency, depth in the setting or scenario, or things holding together. </p><p></p><p>So if you are a "planner" who wants to be a better DM, how do you do it? As has been alluded to in the comments, you plan to improvise. You prepare bits and pieces that you can drop in as needed. </p><p></p><p>If you're an improviser, how do you improve your planning? I'd say it's a couple of bullet points with ideas as starting points. </p><p></p><p>In both cases I think that a planner can benefit from learning how to improvise better and vice versa.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7719771, member: 6778044"] While I agree that categorizing players is a sort of futile exercise, I also enjoy these types of philosophical/theoretical discussions. Because while I don't think that people fit into neat categories, they do fit into very messy and overlapping categories. Understanding a little better how somebody else (or even yourself) thinks can be a great way to address conflicts and misunderstandings, along with learning new perspectives, approaches and techniques. I think combat easily favored the planners, not improvisers. Especially starting in 2.5e through 4e, where you could spend hours planning your "build" and "tactics" prior to session 1. I think that they often discouraged improvisation, due to the complexity of the rules. You wanted to make sure you didn't make a mistake in building your character. The approach shares a lot of similarities with deck building in MtG, planning out combinations and looking for the opportunities to use them I'm not sure I'd agree that improvisers like chaos or games with uncertainty. I think improvising is one of the most important skills a DM has, because in any game where other players can alter the situation at any time, it's nearly unavoidable. Perhaps I'm a planner who has learned to improvise. And I guess that's probably what I find most useful. If you agree with this assessment (or are making the actual assessment), what can you gain from that knowledge? How does knowing a categorization help you? I think the trend in RPGs has been for more "improvisation" or reacting to the circumstances, rather than planning. Planning runs the risk of railroading. Improvising runs the risk of a lack of consistency, depth in the setting or scenario, or things holding together. So if you are a "planner" who wants to be a better DM, how do you do it? As has been alluded to in the comments, you plan to improvise. You prepare bits and pieces that you can drop in as needed. If you're an improviser, how do you improve your planning? I'd say it's a couple of bullet points with ideas as starting points. In both cases I think that a planner can benefit from learning how to improvise better and vice versa. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Different Look at Player Styles: Planners and Improvisers
Top