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A different model of adventure writing?
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<blockquote data-quote="Pielorinho" data-source="post: 54407" data-attributes="member: 259"><p>Something else that occurs to me: as a courtesy, I'd like adventure designers to point out to me the unfinished parts of an adventure.</p><p></p><p>For example, I ran what I think was a reasonably fun adventure with my players recently, involving a cult that was trying to take over the city. In order to get them involved, I had to get them to visit a certain temple of a lawful good God -- but my reasons for having them visit the temple were so inextricably tied to their character backgrounds that there's no way it woudl've worked for a different group.</p><p></p><p>If I tried to publish the adventure, I'd need to come up with a very generic hook to get them up to the temple. Or I could say something like:</p><p></p><p>"You're the DM. Get the damn party to visit the temple. Here's five possible motivations you can throw in their way, but if you can't get them to visit the temple, the adventure's not gonna start."</p><p></p><p>That would be a hole in planning for the adventure -- but I think it's a hole that any competent DM could fill. It'd just be good to show DMs ahead of time where the holes are.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 54407, member: 259"] Something else that occurs to me: as a courtesy, I'd like adventure designers to point out to me the unfinished parts of an adventure. For example, I ran what I think was a reasonably fun adventure with my players recently, involving a cult that was trying to take over the city. In order to get them involved, I had to get them to visit a certain temple of a lawful good God -- but my reasons for having them visit the temple were so inextricably tied to their character backgrounds that there's no way it woudl've worked for a different group. If I tried to publish the adventure, I'd need to come up with a very generic hook to get them up to the temple. Or I could say something like: "You're the DM. Get the damn party to visit the temple. Here's five possible motivations you can throw in their way, but if you can't get them to visit the temple, the adventure's not gonna start." That would be a hole in planning for the adventure -- but I think it's a hole that any competent DM could fill. It'd just be good to show DMs ahead of time where the holes are. Daniel [/QUOTE]
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A different model of adventure writing?
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