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General Tabletop Discussion
*TTRPGs General
A different model of adventure writing?
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<blockquote data-quote="Ruined" data-source="post: 56125" data-attributes="member: 113"><p>Good to see that the majority of the DMs posting here feel the way that I do, mostly against the overdone " as they arrive, this happens " plot format. Haven't read SiD, but I do have one book that I'll advocate (even though it's not d20). I'm currently reading the Earthdawn module 'Barsaive at War'. I played in most of the other modules, and some of those seemed to railroad characters, or wait until the PCs arrive before important events happen. Not so with this module.</p><p></p><p>It has a timeline of major occurences because two of the major countries are at war and all sorts of small things are going on in the midst. It is comprised of many small adventure snippets of a wide variety. Each has a Setup for what's going on and why the characters could be involved. Then it has Events that go on in sequence, and what typically would happen if the characters get involved. It includes fleshed out NPCs and Loose Ends sections giving ideas for if the characters fail.</p><p></p><p>It's very free-form and open to modification. This type of product is something that's really beneficial to me.</p></blockquote><p></p>
[QUOTE="Ruined, post: 56125, member: 113"] Good to see that the majority of the DMs posting here feel the way that I do, mostly against the overdone " as they arrive, this happens " plot format. Haven't read SiD, but I do have one book that I'll advocate (even though it's not d20). I'm currently reading the Earthdawn module 'Barsaive at War'. I played in most of the other modules, and some of those seemed to railroad characters, or wait until the PCs arrive before important events happen. Not so with this module. It has a timeline of major occurences because two of the major countries are at war and all sorts of small things are going on in the midst. It is comprised of many small adventure snippets of a wide variety. Each has a Setup for what's going on and why the characters could be involved. Then it has Events that go on in sequence, and what typically would happen if the characters get involved. It includes fleshed out NPCs and Loose Ends sections giving ideas for if the characters fail. It's very free-form and open to modification. This type of product is something that's really beneficial to me. [/QUOTE]
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A different model of adventure writing?
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