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*TTRPGs General
A different model of adventure writing?
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<blockquote data-quote="Reynard" data-source="post: 57921" data-attributes="member: 467"><p>It has been mentioned, but I think it bears repeating that essentially, the DM is responsible for making things work, and work for his players in particular. Published adventures (the good ones anyway) are designed to do as much of the work for the DM as possible. But no adventure can do it all (otherwise, you would not need a DM and we would all be playing Warhammer Quest). basically, I see a pre-written adventure as a shooting script, while the actual game session itself is the finished movie.</p><p></p><p>Games are entertainment, and for most groups that is analogous to movies and books. Movies and books absolutely brim with coincidence and "advantageous" plot twists. they have to in order to keep the story moving and keep the audience entertained. i don't think games are any different really. Being "director", the DM has to manipulate those coincidences and plot hooks into a reasonably plausible framework.</p><p></p><p>However, players are often forgot about in discussions like this. Player contributions cannot be overstated, as this is a cooperative hobby. The best players are not just the ones who know the game or get into character or "play by the rules". What makes good players is the recognition that they, too, are creating a story. When the DM says "The Oakburner Clan of gnolls has suddenly stopped raiding the merchant caravans" or some such, the players know that the adventure is about, or at least begins with, the Oakburner Clan of gnolls. Good players will go out of their way to motivate their characters into seeking out the gnolls and investigating why they have so suddenly changed their behavior. Bad players will decide to go cockatrice hunting two baronies over. Personally, i have never been able to understand the kind of player that is constantly at odds with the DM on that level. At the very least, that player should let the DM know what kind of adventure he or she wants to go on. But that is a rant for another day.</p></blockquote><p></p>
[QUOTE="Reynard, post: 57921, member: 467"] It has been mentioned, but I think it bears repeating that essentially, the DM is responsible for making things work, and work for his players in particular. Published adventures (the good ones anyway) are designed to do as much of the work for the DM as possible. But no adventure can do it all (otherwise, you would not need a DM and we would all be playing Warhammer Quest). basically, I see a pre-written adventure as a shooting script, while the actual game session itself is the finished movie. Games are entertainment, and for most groups that is analogous to movies and books. Movies and books absolutely brim with coincidence and "advantageous" plot twists. they have to in order to keep the story moving and keep the audience entertained. i don't think games are any different really. Being "director", the DM has to manipulate those coincidences and plot hooks into a reasonably plausible framework. However, players are often forgot about in discussions like this. Player contributions cannot be overstated, as this is a cooperative hobby. The best players are not just the ones who know the game or get into character or "play by the rules". What makes good players is the recognition that they, too, are creating a story. When the DM says "The Oakburner Clan of gnolls has suddenly stopped raiding the merchant caravans" or some such, the players know that the adventure is about, or at least begins with, the Oakburner Clan of gnolls. Good players will go out of their way to motivate their characters into seeking out the gnolls and investigating why they have so suddenly changed their behavior. Bad players will decide to go cockatrice hunting two baronies over. Personally, i have never been able to understand the kind of player that is constantly at odds with the DM on that level. At the very least, that player should let the DM know what kind of adventure he or she wants to go on. But that is a rant for another day. [/QUOTE]
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