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General Tabletop Discussion
*Dungeons & Dragons
A different opinion about feats--rethinking "situational"
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<blockquote data-quote="Nagol" data-source="post: 7594978" data-attributes="member: 23935"><p>Some of your examples aren't situational so much as advancement narrowing: if you take elemental adept, you are predicting the character will be taking elemental invocations as frequently as possible. If for some reason the PC can't or the campaign develops in ways where such invocations are sub-optimal, then the character will be as well.</p><p></p><p>As a player, the major problem with any permanent situational choice is there is a non-trivial chance the situations to use the ability will never present themselves.</p><p></p><p>In other game systems, like Hero, this is handled by the GM and player(s) negotiating the value of the situational modifier in terms of how frequently it will appear (and thus the value of the ability). D&D has no such framework. I find situational abilities less problematic in large sandbox campaigns where the PCs are a lot of free choice with respect to missions and where the players at least discuss PC concepts ahead of time so you don't end up with a single aquatic specialist in deepest desert campaign.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7594978, member: 23935"] Some of your examples aren't situational so much as advancement narrowing: if you take elemental adept, you are predicting the character will be taking elemental invocations as frequently as possible. If for some reason the PC can't or the campaign develops in ways where such invocations are sub-optimal, then the character will be as well. As a player, the major problem with any permanent situational choice is there is a non-trivial chance the situations to use the ability will never present themselves. In other game systems, like Hero, this is handled by the GM and player(s) negotiating the value of the situational modifier in terms of how frequently it will appear (and thus the value of the ability). D&D has no such framework. I find situational abilities less problematic in large sandbox campaigns where the PCs are a lot of free choice with respect to missions and where the players at least discuss PC concepts ahead of time so you don't end up with a single aquatic specialist in deepest desert campaign. [/QUOTE]
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A different opinion about feats--rethinking "situational"
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