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A different opinion about feats--rethinking "situational"
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<blockquote data-quote="Immortal Sun" data-source="post: 7595011"><p>Well, you could treat feats like wizard spells. Perhaps the players begin play knowing 4 feats (humans get 5 or 6 or who cares they get more), representing a diversity of training or skill or whatever. Every morning they have to "prepare" their feats that they're going to be using today. </p><p></p><p>Your fighter is normally a big two-handed beater but you're in a tight dungeon crawl where he can't swing that around and you need more defense? Well today he prepares his Shield Whatever feat and goes sword and board for a while.</p><p></p><p>Under attack by a bunch of flying enemies? Lets try Sharpshooter out for a while. </p><p></p><p>---</p><p>Granted this might not work for every feat, but it would give folks some versatility when they need to adapt to new situations.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7595011"] Well, you could treat feats like wizard spells. Perhaps the players begin play knowing 4 feats (humans get 5 or 6 or who cares they get more), representing a diversity of training or skill or whatever. Every morning they have to "prepare" their feats that they're going to be using today. Your fighter is normally a big two-handed beater but you're in a tight dungeon crawl where he can't swing that around and you need more defense? Well today he prepares his Shield Whatever feat and goes sword and board for a while. Under attack by a bunch of flying enemies? Lets try Sharpshooter out for a while. --- Granted this might not work for every feat, but it would give folks some versatility when they need to adapt to new situations. [/QUOTE]
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A different opinion about feats--rethinking "situational"
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