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General Tabletop Discussion
*Dungeons & Dragons
A different opinion about feats--rethinking "situational"
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<blockquote data-quote="DEFCON 1" data-source="post: 7595112" data-attributes="member: 7006"><p>The issue I have with a feat like Weapon Master is not that its situational... but rather its giving something that provides very little bonus mechanically. It's almost purely fluff.</p><p></p><p>If you are a caster that uses weapons for example... you already have proficiency in a series of weapons that were selected for your class for the most part purely because of the "story" the designers wanted that class to have. Numbers-wise... they all kind of look the same: probably 1d6 or 1d8 damage, maybe Thrown, maybe Finesse, maybe Versatile etc. But if you take Weapon Master, you are going to be adding a series of new weapons that are still 1d6 or 1d8 damage, maybe Thrown, maybe Finesse, maybe Versatile etc. All you are gaining are new "fluff" for the mechanics you already have-- rather than having a 1d8 weapon called 'X'... you are using a 1d8 weapon called 'Y' instead. So why would anyone spend an important mechanical bonus of an ASI/Feat to gain nothing but new "fluff", when the DM could just as easily say "You know what? You are proficient in rapiers already, so if you would rather use a morningstar instead just because you like the image... just use the morningstar. I'm not going to make you spend your ASI/Feat just so you can change your story but gain no mechanical benefit."</p><p></p><p>It's the same opinion I had in the other thread about the viability of changing the STR-based rogue's weapons. And my feeling was the same... if your rogue wants to use handaxes for Sneak Attack rather than shortswords for example... I'm my opinion there is literally no mechanical difference. So I'm not going to charge you one of your important game mechanics features just to let you do that. Go ahead. Take the story change free of charge! It's only because the designers of the game made the story choice when they wrote the book not to let you use handaxes with Sneak Attack to begin with that you can't currently do it... so I have no problem making the story decision to change it. If it makes you happy and causes literally no mechanical difference in the game... it's not worth any of our time to say no.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7595112, member: 7006"] The issue I have with a feat like Weapon Master is not that its situational... but rather its giving something that provides very little bonus mechanically. It's almost purely fluff. If you are a caster that uses weapons for example... you already have proficiency in a series of weapons that were selected for your class for the most part purely because of the "story" the designers wanted that class to have. Numbers-wise... they all kind of look the same: probably 1d6 or 1d8 damage, maybe Thrown, maybe Finesse, maybe Versatile etc. But if you take Weapon Master, you are going to be adding a series of new weapons that are still 1d6 or 1d8 damage, maybe Thrown, maybe Finesse, maybe Versatile etc. All you are gaining are new "fluff" for the mechanics you already have-- rather than having a 1d8 weapon called 'X'... you are using a 1d8 weapon called 'Y' instead. So why would anyone spend an important mechanical bonus of an ASI/Feat to gain nothing but new "fluff", when the DM could just as easily say "You know what? You are proficient in rapiers already, so if you would rather use a morningstar instead just because you like the image... just use the morningstar. I'm not going to make you spend your ASI/Feat just so you can change your story but gain no mechanical benefit." It's the same opinion I had in the other thread about the viability of changing the STR-based rogue's weapons. And my feeling was the same... if your rogue wants to use handaxes for Sneak Attack rather than shortswords for example... I'm my opinion there is literally no mechanical difference. So I'm not going to charge you one of your important game mechanics features just to let you do that. Go ahead. Take the story change free of charge! It's only because the designers of the game made the story choice when they wrote the book not to let you use handaxes with Sneak Attack to begin with that you can't currently do it... so I have no problem making the story decision to change it. If it makes you happy and causes literally no mechanical difference in the game... it's not worth any of our time to say no. [/QUOTE]
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