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A different quote from wolfgang
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<blockquote data-quote="rowport" data-source="post: 3438439" data-attributes="member: 9729"><p>Mouse-</p><p></p><p>FWIW, I *loved, loved, loved* the format for running Expedition to Castle Ravenloft. The truth of it is that without the new format, I would almost certainly not have run it at all, as the complexity of the castle is so daunting. I agree with bento that "fewer, more interesting encounters lead to better adventures, while more fights in 20x20 rooms with orcs is just blah." If the new format effectively discourages "simple/throwaway encounters" (as you put it), I am all for it. Frankly, if those encounters are simple enough to not use the new format, GMs can probably throw them in on the fly anyway. And, for myself, I would rather just skip them and use the more interesting encounters that justify the larger format space (either with monster descriptions, or tactics, or terrain, or all of the above).</p><p></p><p>BTW, I found the tactics to often be the most useful part of the new format, which I suspect some readers might call "filler" or "fluff". With the tactics listed, I needed little thought on how to run even the more complex enemies, but instead just stayed focused on atmosphere, descriptions, etc. and let the battles take care of themselves.</p></blockquote><p></p>
[QUOTE="rowport, post: 3438439, member: 9729"] Mouse- FWIW, I *loved, loved, loved* the format for running Expedition to Castle Ravenloft. The truth of it is that without the new format, I would almost certainly not have run it at all, as the complexity of the castle is so daunting. I agree with bento that "fewer, more interesting encounters lead to better adventures, while more fights in 20x20 rooms with orcs is just blah." If the new format effectively discourages "simple/throwaway encounters" (as you put it), I am all for it. Frankly, if those encounters are simple enough to not use the new format, GMs can probably throw them in on the fly anyway. And, for myself, I would rather just skip them and use the more interesting encounters that justify the larger format space (either with monster descriptions, or tactics, or terrain, or all of the above). BTW, I found the tactics to often be the most useful part of the new format, which I suspect some readers might call "filler" or "fluff". With the tactics listed, I needed little thought on how to run even the more complex enemies, but instead just stayed focused on atmosphere, descriptions, etc. and let the battles take care of themselves. [/QUOTE]
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