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A Different Take on Hybrid Classes: The Fighter/Mage
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<blockquote data-quote="Mentat55" data-source="post: 4748446" data-attributes="member: 14840"><p>Two striker bonus damage mechanisms:</p><p></p><p>1. Arcane Resonance: When you hit a creature with an arcane attack power, that creature gains vulnerable 5 against your basic attacks and martial attack powers until the end of your next turn. This increases to vulnerable 10 at 11th level, and vulnerable 15 at 21st level.</p><p></p><p>2. Spellstrike: When the fighter/mage hits with a martial attack power, he can expend an arcane encounter or daily power to deal additional damage as a minor action. If an encounter power is expended, the fighter/mage deals an additional 1d6 damage. If a daily power is expended, the fighter/mage deals an additional 2d6 damage. The additional damage increases to 2d6 (3d6 for a daily) at 11th level, and 3d6 (4d6 for a daily) at 21st level. This additional damage is untyped unless the arcane power expended has a keyword or keywords associated with specific damage types; in this case, the additional damage is of the same type or types.</p><p></p><p>So, what we have is a slightly different take on bonus damage, making the target vulnerable to your attacks, plus something along the lines of the barbarian's <em>rage strike</em>. Are they too much individually? Are they too much put together?</p></blockquote><p></p>
[QUOTE="Mentat55, post: 4748446, member: 14840"] Two striker bonus damage mechanisms: 1. Arcane Resonance: When you hit a creature with an arcane attack power, that creature gains vulnerable 5 against your basic attacks and martial attack powers until the end of your next turn. This increases to vulnerable 10 at 11th level, and vulnerable 15 at 21st level. 2. Spellstrike: When the fighter/mage hits with a martial attack power, he can expend an arcane encounter or daily power to deal additional damage as a minor action. If an encounter power is expended, the fighter/mage deals an additional 1d6 damage. If a daily power is expended, the fighter/mage deals an additional 2d6 damage. The additional damage increases to 2d6 (3d6 for a daily) at 11th level, and 3d6 (4d6 for a daily) at 21st level. This additional damage is untyped unless the arcane power expended has a keyword or keywords associated with specific damage types; in this case, the additional damage is of the same type or types. So, what we have is a slightly different take on bonus damage, making the target vulnerable to your attacks, plus something along the lines of the barbarian's [I]rage strike[/I]. Are they too much individually? Are they too much put together? [/QUOTE]
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A Different Take on Hybrid Classes: The Fighter/Mage
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