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<blockquote data-quote="thecasualoblivion" data-source="post: 4578243" data-attributes="member: 59096"><p>I think that it is more possible to do this and keep things closer to 3E than people think. I agree with the OP that 3E dynamited the D&D class based system. The trick would be to devise a way to divorce character level and class level. You can purchase class abilities and powers by spending xp on classes, which you can level up. More powerful abilities will require more powerful classes, which cost more xp. But, your overall power level is based on your character level, which has nothing to do with your class levels but is based on your total xp. Character level would determine the power level of what you can spend xp on, and increase your numbers across the board in a manner similar to 4E's +1 per two levels mechanic. </p><p></p><p>The problem with 3E is that it was tied to the class and level system, where not all classes were equal. 12 levels of Wizard is more powerful than 12 levels of Bard. If 12 levels of Bard cost less experience points than 12 levels of Wizard, and if spending 100,000 xp on Wizard and Bard resulted in two characters whose overall level and power was the same, but the Bard character would have advanced further in his class(but not his character), you would have something.</p><p></p><p>The Final Fantasy Tactics series does something like this for character building, but isn't something I would model a game on.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4578243, member: 59096"] I think that it is more possible to do this and keep things closer to 3E than people think. I agree with the OP that 3E dynamited the D&D class based system. The trick would be to devise a way to divorce character level and class level. You can purchase class abilities and powers by spending xp on classes, which you can level up. More powerful abilities will require more powerful classes, which cost more xp. But, your overall power level is based on your character level, which has nothing to do with your class levels but is based on your total xp. Character level would determine the power level of what you can spend xp on, and increase your numbers across the board in a manner similar to 4E's +1 per two levels mechanic. The problem with 3E is that it was tied to the class and level system, where not all classes were equal. 12 levels of Wizard is more powerful than 12 levels of Bard. If 12 levels of Bard cost less experience points than 12 levels of Wizard, and if spending 100,000 xp on Wizard and Bard resulted in two characters whose overall level and power was the same, but the Bard character would have advanced further in his class(but not his character), you would have something. The Final Fantasy Tactics series does something like this for character building, but isn't something I would model a game on. [/QUOTE]
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