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<blockquote data-quote="justanobody" data-source="post: 4578311" data-attributes="member: 70778"><p>Only because so many people couldn't understand the reason for the different ranges at its basis was that the different classes earn XP for different things.</p><p></p><p>Not so much they didn't get that different things is how each class gets stuff done, but forgot that those things could be harmful when trying to make a linear progression for all classes where the person killing only gets XP for killing and will advance levels much quicker than the one getting XP for disarming traps. So they didn't understand the reason behind the different ranges for many people I talked to, and even when presented with what would happen giving all the same ranges still didn't see the problem when one class was 6 levels ahead of another and that character 6 levels ahead was complaining only that everyone else was too weak.</p><p></p><p>I personally despise that single level range because not all classes are equal, nor do or should they function the same way, as having them all with the same ranges for gaining levels would require a classless system. Then XP set for certain activities, or a party XP that grants each party member an amount of XP at a new level to buy new abilities with. So the party is level X rather than each member and when the party itself "dings" then you get more XP to spend, and personal levels mean nothing since you have no class anyway and can pick and choose what you want YOUR character to do.</p><p></p><p>This system will show the failings of any real party of characters that do not work together as a team.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4578311, member: 70778"] Only because so many people couldn't understand the reason for the different ranges at its basis was that the different classes earn XP for different things. Not so much they didn't get that different things is how each class gets stuff done, but forgot that those things could be harmful when trying to make a linear progression for all classes where the person killing only gets XP for killing and will advance levels much quicker than the one getting XP for disarming traps. So they didn't understand the reason behind the different ranges for many people I talked to, and even when presented with what would happen giving all the same ranges still didn't see the problem when one class was 6 levels ahead of another and that character 6 levels ahead was complaining only that everyone else was too weak. I personally despise that single level range because not all classes are equal, nor do or should they function the same way, as having them all with the same ranges for gaining levels would require a classless system. Then XP set for certain activities, or a party XP that grants each party member an amount of XP at a new level to buy new abilities with. So the party is level X rather than each member and when the party itself "dings" then you get more XP to spend, and personal levels mean nothing since you have no class anyway and can pick and choose what you want YOUR character to do. This system will show the failings of any real party of characters that do not work together as a team. [/QUOTE]
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